Other printings of "Roil Cartographer": MH3 #67 MH3 #511
| id | 53728 |
|---|---|
| artist | Miranda Meeks |
| artistIds | 6c9ca5a9-5ac6-4478-9606-075fd10a8f01 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 4918 |
| edhrecSaltiness | 0.04 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "The world shifts constantly, but that doesn't mean it can't be mapped. Our maps must shift as well." |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Landfall |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{U} |
| manaValue | 2 |
| name | Roil Cartographer |
| number | 67 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Landfall — Whenever a land enters the battlefield under your control, you get {E} (an energy counter). {T}, Pay six {E}: Draw three cards. |
| otherFaceIds | |
| power | 1 |
| printings | MH3 |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | MH3 |
| side | |
| signature | |
| sourceProducts | {'foil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f'], 'nonfoil': ['79e6854a-4a2e-5236-b546-54597f979c71', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f']} |
| subsets | |
| subtypes | Merfolk, Rogue |
| supertypes | |
| text | Landfall — Whenever a land you control enters, you get {E} (an energy counter). {T}, Pay six {E}: Draw three cards. |
| toughness | 3 |
| type | Creature — Merfolk Rogue |
| types | Creature |
| uuid | 08cd7471-6e11-54b0-b60e-d5592646e95d |
| variations | c68f9280-83e9-5a1c-8b6d-45f38b2922de |
| watermark | |
| setName | Modern Horizons 3 |
| id | 53728 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 297074 |
| cardKingdomId | 296398 |
| cardsphereFoilId | |
| cardsphereId | 121401 |
| deckboxId | 91377 |
| mcmId | 771472 |
| mcmMetaId | 435048 |
| mtgArenaId | 90916 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | bf0ec284-b985-53e7-82e4-11bba718190a |
| mtgoFoilId | |
| mtgoId | 126151 |
| multiverseId | 662219 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 84317f9d-5a24-4f74-9c3e-0a8b5c15bb5f |
| scryfallIllustrationId | 24b185ed-2f93-4948-9bef-c45088c2244b |
| scryfallOracleId | 3cd7ef87-4cb4-42ff-842f-e9a465dab165 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 552620 |
| uuid | 08cd7471-6e11-54b0-b60e-d5592646e95d |
| id | 53728 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 08cd7471-6e11-54b0-b60e-d5592646e95d |
| vintage | Legal |
| id | 53728 |
|---|---|
| cardKingdom | https://mtgjson.com/links/18d11d1c4a3a6dc7 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/c407d3f0d9912e48 |
| cardmarket | https://mtgjson.com/links/7b5ca194682a1353 |
| tcgplayer | https://mtgjson.com/links/60b5b12113f959a1 |
| tcgplayerEtched | |
| uuid | 08cd7471-6e11-54b0-b60e-d5592646e95d |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 狂搅制图师 | 「虽然世界一直在变,但不意味着没办法绘制地图。只是我们的地图也要一直跟着变。」 | 生物 — 人鱼/浪客 | 地落~每当一个地在你的操控下进战场时,你得到{E}(一个能量指示物)。 {T},支付六个{E}:抓三张牌。 | 663871 | |
| French | Cartographe du Roulis | « Le monde change en permanence, mais il n'est pas pour autant impossible à cartographier. Nos cartes doivent changer elles aussi. » | Créature — ondin et gredin | Toucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, vous gagnez {E} (un marqueur « énergie »). {T}, payez six {E} : Piochez trois cartes. | 662927 | |
| German | Kartenzeichnerin der Turbulenz | „Die Welt befindet sich in ständigem Wandel, aber das heißt nicht, dass man sie nicht kartieren kann. Unsere Karten müssen sich lediglich mitwandeln." | Kreatur — Meervolk, Räuber | Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhältst du {E} (eine Energiemarke). {T}, bezahle sechs {E}: Ziehe drei Karten. | 662455 | |
| Italian | Cartografa del Torbido | "Il mondo muta costantemente, ma ciò non significa che non possa essere mappato. Anche le nostre mappe devono mutare." | Creatura — Farabutto Tritone | Terraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, ottieni {E} (un segnalino energia). {T}, Paga sei {E}: Pesca tre carte. | 663163 | |
| Japanese | 乱動の地図作り | 「世界は絶えず移り変わるものですが、だからといって地図に起こせないわけではありません。私たちの地図もまた移り変わるべきなのです。」 | クリーチャー — マーフォーク・ならず者 | 上陸 ― 土地1つがあなたのコントロール下で戦場に出るたび、{E}(エネルギー・カウンター1個)を得る。 {T}, {E}6個を支払う:カード3枚を引く。 | 663399 | |
| Portuguese (Brazil) | Cartógrafa do Turbillhão | "O mundo muda constantemente, mas isso não quer dizer que não se possa mapeá-lo. Nossos mapas também precisam mudar." | Criatura — Tritão Ladino | Aterragem — Toda vez que um terreno entra no campo de batalha sob seu controle, você recebe {E} (um marcador de energia). {T}, pague seis {E}: Compre três cards. | 663635 | |
| Spanish | Cartógrafa de la Turbulencia | "El mundo cambia constantemente, pero eso no significa que no podamos cartografiarlo. Nuestros mapas también deben cambiar". | Criatura — Bribón tritón | Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, obtienes {E} (un contador de energía). {T}, pagar seis {E}: Roba tres cartas. | 662691 |
| date | text |
|---|---|
| 2024-06-07 | Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. |
| 2024-06-07 | Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. |
| 2024-06-07 | If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. |
| 2024-06-07 | If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. |
| 2024-06-07 | Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) |
| 2024-06-07 | Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. |
| 2024-06-07 | Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. |
| 2024-06-07 | Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. |
| 2024-06-07 | {E} is the energy symbol. It represents one energy counter. |
| 2024-11-08 | A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. |
| 2024-11-08 | A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. |
| 2024-11-08 | Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.). |
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