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Roil Cartographer MH3

Other printings of "Roil Cartographer": MH3 #67 MH3 #511

Card

id54213
artistMiranda Meeks
artistIds6c9ca5a9-5ac6-4478-9606-075fd10a8f01
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank4918
edhrecSaltiness0.04
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"The world shifts constantly, but that doesn't mean it can't be mapped. Our maps must shift as well."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsLandfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameRoil Cartographer
number511
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsMH3
promoTypesripplefoil, boosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH3
side
signature
sourceProducts{'foil': ['3e17294d-a33e-5324-8d0e-264fabcc0b51']}
subsets
subtypesMerfolk, Rogue
supertypes
textLandfall — Whenever a land you control enters, you get {E} (an energy counter).
{T}, Pay six {E}: Draw three cards.
toughness3
typeCreature — Merfolk Rogue
typesCreature
uuidc68f9280-83e9-5a1c-8b6d-45f38b2922de
variations08cd7471-6e11-54b0-b60e-d5592646e95d
watermark
setNameModern Horizons 3

Identifiers

id54213
cardKingdomEtchedId
cardKingdomFoilId297609
cardKingdomId
cardsphereFoilId122057
cardsphereId
deckboxId91822
mcmId774602
mcmMetaId435048
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4f64be4d-fbaf-505c-8b6a-85f3948736cb
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7b9b743b-340d-4a15-a71d-d3108adbdc45
scryfallIllustrationId24b185ed-2f93-4948-9bef-c45088c2244b
scryfallOracleId3cd7ef87-4cb4-42ff-842f-e9a465dab165
tcgplayerEtchedProductId
tcgplayerProductId553887
uuidc68f9280-83e9-5a1c-8b6d-45f38b2922de

Legalities

id54213
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidc68f9280-83e9-5a1c-8b6d-45f38b2922de
vintageLegal

Purchase URLs

id54213
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1219ae0025008712
cardmarkethttps://mtgjson.com/links/ee79cdb29658bbb0
tcgplayerhttps://mtgjson.com/links/d91eb364ae36d2ea
tcgplayerEtched
uuidc68f9280-83e9-5a1c-8b6d-45f38b2922de

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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