← Back Card Profile (by Name)

Phoenix of Ash PTHB

Other printings of "Phoenix of Ash": PTHB #148p PTHB #148s THB #148 THB #319 PRM #79915

Card

id82786
artistSvetlin Velinov
artistIdsffd063ae-c097-4f26-b2e6-b1e2137708bc
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank14627
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEscape, Flying, Haste
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}{R}
manaValue3
namePhoenix of Ash
number148p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsPRM, PTHB, THB
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePTHB
side
signature
sourceProducts
subsets
subtypesPhoenix
supertypes
textFlying, haste
{2}{R}: This creature gets +2/+0 until end of turn.
Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with a +1/+1 counter on it.
toughness2
typeCreature — Phoenix
typesCreature
uuid06a4487b-cc13-5716-89ec-722c2ae7ef2d
variations83497e4a-27f9-5f21-8742-8e7b1b110839
watermark
setNameTheros Beyond Death Promos

Identifiers

id82786
cardKingdomEtchedId
cardKingdomFoilId231559
cardKingdomId231486
cardsphereFoilId65985
cardsphereId65881
deckboxId49312
mcmId435169
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id24018bad-bb78-55c9-bdea-01f8671915e4
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd59b07e6-96b6-4cc1-81a2-aace9fe84f89
scryfallIllustrationId0c993837-74df-4ca3-bd7b-e45eb72a9cb1
scryfallOracleId0ad557fc-6b7e-4f7e-b060-e3c8ec8acf6d
tcgplayerEtchedProductId
tcgplayerProductId207731
uuid06a4487b-cc13-5716-89ec-722c2ae7ef2d

Legalities

id82786
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid06a4487b-cc13-5716-89ec-722c2ae7ef2d
vintageLegal

Purchase URLs

id82786
cardKingdomhttps://mtgjson.com/links/f0d97131bc217d6e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/8537e1256b375a76
cardmarket
tcgplayerhttps://mtgjson.com/links/91fcd1b326aee63f
tcgplayerEtched
uuid06a4487b-cc13-5716-89ec-722c2ae7ef2d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-01-24After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
2020-01-24Escape's permission doesn't change when you may cast the spell from your graveyard.
2020-01-24If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
2020-01-24If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
2020-01-24If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
2020-01-24Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
2020-01-24To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

Tip: bookmark this page with your query parameters for quick access.