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Nesting Grounds MH3

Other printings of "Nesting Grounds": EOS #31 C20 #71 EOS #76 EOS #121 EOS #166 PIP #276 MH3 #302 FIC #408 NCC #418 MH3 #437 PIP #502 PIP #804 PIP #1030

Card

id53991
artistYeong-Hao Han
artistIdsf8e7f8d6-6dde-4059-973c-30f1fd1bbe4e
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank706
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextDappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameNesting Grounds
number302
originalPrintings
originalReleaseDate
originalText{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
otherFaceIds
power
printingsC20, EOS, FIC, MH3, NCC, PIP
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH3
side
signature
sourceProducts{'foil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f'], 'nonfoil': ['e8ab70bf-ab6c-51b0-9f3d-690c882d500f']}
subsets
subtypes
supertypes
text{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
toughness
typeLand
typesLand
uuid4bdc2dfb-1f04-5057-9396-064434f61833
variations1a63a81a-8ff8-5161-ba01-393d4bce3fe5
watermarkset
setNameModern Horizons 3

Identifiers

id53991
cardKingdomEtchedId
cardKingdomFoilId297255
cardKingdomId296760
cardsphereFoilId
cardsphereId121657
deckboxId91612
mcmId772467
mcmMetaId300763
mtgArenaId91128
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2a9cd632-a73f-5a0b-9e1b-1453c3b1bbb4
mtgoFoilId
mtgoId126015
multiverseId664081
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7f1d8a22-e730-4344-bba9-7c495500f065
scryfallIllustrationIdec040253-a7f1-4ca2-8f87-0a396c0f82e2
scryfallOracleIdd27bb97d-286b-4947-8d7b-443e4df93319
tcgplayerEtchedProductId
tcgplayerProductId553298
uuid4bdc2dfb-1f04-5057-9396-064434f61833

Legalities

id53991
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid4bdc2dfb-1f04-5057-9396-064434f61833
vintageLegal

Purchase URLs

id53991
cardKingdomhttps://mtgjson.com/links/66a9799c3c46afc2
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d90715f9f91c71f6
cardmarkethttps://mtgjson.com/links/5d6432064e77417e
tcgplayerhttps://mtgjson.com/links/7091a6a9233381c7
tcgplayerEtched
uuid4bdc2dfb-1f04-5057-9396-064434f61833

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified筑巢栖地花斑细绒成为厚实皮毛。软弱小嘴长出尖锐獠牙。窝中嬉闹变作生存竞争。{T}:加{C}。
{1},{T}:将一个指示物从目标由你操控的永久物移到另一个目标永久物上。只能于法术时机起动。
664375
FrenchTerrains de nidificationLes pelages tachetés deviennent d'épaisses cuirasses. Les mâchoires inoffensives deviennent des défenses tranchantes. Les jeux innocents deviennent une lutte pour la survie.Terrain{T} : Ajoutez {C}.
{1}, {T} : Déplacez un marqueur d'un permanent ciblé que vous contrôlez sur un autre permanent ciblé. N'activez que lorsque vous pourriez lancer un rituel.
664207
GermanBrutgründeScheckige Pelze werden zu gepanzerten Häuten. Weiche Kiefer werden zu messerscharfen Stoßzähnen. Friedliches Spiel wird zum Kampf ums Überleben.Land{T}: Erzeuge {C}.
{1}, {T}: Bewege eine Marke von einem Permanent deiner Wahl, das du kontrollierst, auf ein anderes Permanent deiner Wahl. Aktiviere diese Fähigkeit wie eine Hexerei.
664123
ItalianTerritorio di NidificazionePiumaggi maculati diventano mantelli corazzati. Dentature delicate diventano fauci affilate. I giochi nel nido diventano una lotta per la sopravvivenza.Terra{T}: Aggiungi {C}.
{1}, {T}: Sposta un segnalino da un permanente bersaglio che controlli a un altro permanente bersaglio. Attiva solo come una stregoneria.
664249
Japanese巣ごもりの地まだら模様の毛は強固な毛皮となる。弱い歯は鋭い牙となる。仔の遊びは生の戦いとなる。土地{T}:{C}を加える。
{1}, {T}:あなたがコントロールしているパーマネント1つを対象とし、それでないパーマネント1つを対象とする。その前者の上にあるカウンター1個を、その後者の上に動かす。起動はソーサリーとしてのみ行う。
664291
Portuguese (Brazil)Zona de NidificaçãoAs pelugens malhadas tornam-se couraças. As mandíbulas delicadas tornam-se presas pontiagudas. As brincadeiras do ninho tornam-se uma luta pela sobrevivência.Terreno{T}: Adicione {C}.
{1}, {T}: Mova um marcador da permanente alvo que você controla para outra permanente alvo. Ative somente como um feitiço.
664333
SpanishTierras de anidaciónLos pelajes veteados se convierten en pieles blindadas. Las fauces suaves, en colmillos afilados. Los juegos de los polluelos, en luchas por sobrevivir.Tierra{T}: Agrega {C}.
{1}, {T}: Mueve un contador del permanente objetivo que controlas a otro permanente objetivo. Activa esto solo como un conjuro.
664165

Rulings

datetext
2020-04-17If either permanent becomes an illegal target, no counter is removed or put.
2020-04-17The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way.
2020-04-17To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.
2020-04-17You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.

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