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Picnic Ruiner // Stolen Goodies WOE

Other printings of "Picnic Ruiner // Stolen Goodies": WOE #232 WOE #232

Card

id103699
artistEdgar Sánchez Hidalgo
artistIdscd897b75-a7b0-4902-8dc4-b1fda5303ec8
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, R
colorIndicator
colorsG
defense
duelDeck
edhrecRank12809
edhrecSaltiness
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameStolen Goodies
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{3}{G}
manaValue2
namePicnic Ruiner // Stolen Goodies
number232
originalPrintings
originalReleaseDate
originalTextDistribute three +1/+1 counters among any number of target creatures you control. // Whenever Picnic Ruiner attacks while you control a creature with power 4 or greater, Picnic Ruiner gains double strike until end of turn.
otherFaceIds8f56053c-db00-5913-8a17-63ec7a8931f4
power
printingsWOE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textDistribute three +1/+1 counters among any number of target creatures you control.
toughness
typeSorcery — Adventure
typesSorcery
uuid6f95e294-707b-5eb4-a603-84a0e954cd16
variations
watermark
setNameWilds of Eldraine

Identifiers

id103699
cardKingdomEtchedId
cardKingdomFoilId282421
cardKingdomId281842
cardsphereFoilId
cardsphereId107286
deckboxId82175
mcmId729045
mcmMetaId423502
mtgArenaId86954
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc89d417e-a5b9-57d1-85eb-a72bcd9a4247
mtgoFoilId
mtgoId116832
multiverseId629733
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId66485c3e-3b21-4db4-ac12-af04e35b49b1
scryfallIllustrationId4c513dd0-cd6c-49df-be4e-cc3f05fe8b80
scryfallOracleId334fba11-e500-40fd-a142-41ff553642b5
tcgplayerEtchedProductId
tcgplayerProductId512654
uuid6f95e294-707b-5eb4-a603-84a0e954cd16

Legalities

id103699
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid6f95e294-707b-5eb4-a603-84a0e954cd16
vintageLegal

Purchase URLs

id103699
cardKingdomhttps://mtgjson.com/links/6cab89790592ee8a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/aa0a841125f209a0
cardmarkethttps://mtgjson.com/links/87c85a861c5d5107
tcgplayerhttps://mtgjson.com/links/5745f6f80d872419
tcgplayerEtched
uuid6f95e294-707b-5eb4-a603-84a0e954cd16

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedPicnic Ruiner // 遭窃美食遭窃美食法术~历险将三个+1/+1指示物分配给任意数量目标由你操控的生物。631560
FrenchDestructeur de pique-nique // Sucreries mal acquisesSucreries mal acquisesRituel : aventureRépartissez trois marqueurs +1/+1 entre n'importe quel nombre de créatures ciblées que vous contrôlez.630516
GermanPicknickverderber // Geraubte HäppchenGeraubte HäppchenHexerei — AbenteuerVerteile drei +1/+1-Marken auf eine beliebige Anzahl an Kreaturen deiner Wahl, die du kontrollierst.629994
ItalianGuastapicnic // Prelibatezze RubatePrelibatezze RubateStregoneria — AvventuraDistribuisci tre segnalini +1/+1 tra un qualsiasi numero di creature bersaglio che controlli.630777
JapanesePicnic Ruiner // 盗(ぬす)まれたお菓(か)子(し)盗(ぬす)まれたお菓(か)子(し)ソーサリー ― 出来事あなたがコントロールしている望む数のクリーチャーを対象として3個分を割り振る。それらの上にその割り振った個数の+1/+1カウンターを置く。631038
Portuguese (Brazil)Arruinador de Piqueniques // Guloseimas RoubadasGuloseimas RoubadasFeitiço — AventuraDistribua três marcadores +1/+1 entre qualquer número de criaturas alvo que você controla.631299
SpanishDesmantelapícnics // Cositas robadasCositas robadasConjuro — AventuraDistribuye tres contadores +1/+1 entre cualquier cantidad de criaturas objetivo que controlas.630255

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If some of the creatures are illegal targets as Stolen Goodies tries to resolve, the original distribution of counters still applies and the counters that would have been put on illegal targets are lost.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01If you controlled a creature with power 4 or greater when you declared Picnic Ruiner as an attacker, it doesn't matter whether you still control one as its ability resolves. Picnic Ruiner will still gain double strike until end of turn.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You can cast Stolen Goodies with no targets. If you do, you won't distribute any counters, but you'll still exile it as it resolves, and you'll still be able to cast Picnic Ruiner later.
2023-09-01You choose how the counters will be distributed as you cast Stolen Goodies. Each target must receive at least one +1/+1 counter.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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