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Prey's Vengeance J21

Other printings of "Prey's Vengeance": PLST #IMA-182 IMA #182 ROE #205 J21 #620

Card

id40438
artistJesper Ejsing
artistIdsa5f8354a-8b51-4e59-96b2-0e3aeae4fa1d
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank18310
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsRebound
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{G}
manaValue1
namePrey's Vengeance
number620
originalPrintings
originalReleaseDate
originalTextTarget creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
otherFaceIds
power
printingsIMA, J21, PLST, ROE
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJ21
side
signature
sourceProducts
subsets
subtypes
supertypes
textTarget creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
toughness
typeInstant
typesInstant
uuidaf6dcd00-f97d-5533-88e0-9f21d8a45676
variations
watermark
setNameJumpstart: Historic Horizons

Identifiers

id40438
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId79341
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id336ea563-c288-534d-9035-85dfb702829d
mtgoFoilId
mtgoId
multiverseId534715
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId316ad0e6-ff23-4999-bed2-94bb43871a46
scryfallIllustrationIdebad86a2-5cb9-4023-826d-864080ccfa16
scryfallOracleId67f6e949-14d9-4253-9d18-4004cac2f900
tcgplayerEtchedProductId
tcgplayerProductId
uuidaf6dcd00-f97d-5533-88e0-9f21d8a45676

Legalities

id40438
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuidaf6dcd00-f97d-5533-88e0-9f21d8a45676
vintageLegal

Purchase URLs

id40438
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidaf6dcd00-f97d-5533-88e0-9f21d8a45676

Foreign Data (per language)

No foreign data.

Rulings

datetext
2010-06-15At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).
2010-06-15If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
2010-06-15If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
2010-06-15If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
2010-06-15If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.
2010-06-15If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).
2010-06-15If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.
2010-06-15Rebound will have no effect on copies of spells because you don’t cast them from your hand.

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