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Puppeteer Clique MM2

Other printings of "Puppeteer Clique": SHM #75 MM2 #91 WOC #115 C17 #121 NCC #257 CLB #769

Card

id56153
artistDaren Bader
artistIds7da1a585-c875-45e4-b322-5da9e8e1f651
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank2449
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Persist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}{B}
manaValue5
namePuppeteer Clique
number91
originalPrintings
originalReleaseDate
originalTextFlying\r
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.\r
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power3
printingsC17, CLB, MM2, NCC, SHM, WOC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMM2
side
signature
sourceProducts{'foil': ['b18725a9-45df-5674-907e-37543cc7e884'], 'nonfoil': ['b18725a9-45df-5674-907e-37543cc7e884']}
subsets
subtypesFaerie, Wizard
supertypes
textFlying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Faerie Wizard
typesCreature
uuid5f5bb4c5-76f6-5e69-a07a-6047915fd567
variations
watermark
setNameModern Masters 2015

Identifiers

id56153
cardKingdomEtchedId
cardKingdomFoilId201524
cardKingdomId201241
cardsphereFoilId32224
cardsphereId32225
deckboxId28168
mcmId282933
mcmMetaId9639
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1f26c23f-31a3-57ca-b037-179e21868b3c
mtgoFoilId57061
mtgoId57060
multiverseId397839
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId440b7874-b71c-4cd8-987a-d2915b8a9974
scryfallIllustrationIdffe56075-72ed-4fab-9fd6-20839f95a74b
scryfallOracleId00e0b103-892c-49b3-836d-867fff197bbd
tcgplayerEtchedProductId
tcgplayerProductId98795
uuid5f5bb4c5-76f6-5e69-a07a-6047915fd567

Legalities

id56153
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid5f5bb4c5-76f6-5e69-a07a-6047915fd567
vintageLegal

Purchase URLs

id56153
cardKingdomhttps://mtgjson.com/links/24223dd59edada17
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6ee07b4b0bd5b138
cardmarkethttps://mtgjson.com/links/6108d3ffe0223c71
tcgplayerhttps://mtgjson.com/links/1eea370589426082
tcgplayerEtched
uuid5f5bb4c5-76f6-5e69-a07a-6047915fd567

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified操偶聚群生物~仙灵/法术师飞行
当操偶聚群进战场时,将目标生物牌在你的操控下从对手的坟墓场放进战场。它获得敏捷异能。在你的下一个结束步骤开始时,将它放逐。
留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的操控下移回战场,且其上有一个-1/-1指示物。)
398088
Japaneseくぐつ師の徒党クリーチャー — フェアリー・ウィザード飛行
くぐつ師の徒党が戦場に出たとき、対戦相手の墓地にあるクリーチャー・カード1枚を対象とし、それをあなたのコントロール下で戦場に出す。それは速攻を得る。次の終了ステップの開始時に、それを追放する。
頑強(このクリーチャーが死亡したとき、これの上に-1/-1カウンターが置かれていなかった場合、これを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で戦場に戻す。)
398337

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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