Other printings of "Puppeteer Clique": SHM #75 MM2 #91 WOC #115 C17 #121 NCC #257 CLB #769
| id | 56153 |
|---|---|
| artist | Daren Bader |
| artistIds | 7da1a585-c875-45e4-b322-5da9e8e1f651 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 2449 |
| edhrecSaltiness | 0.25 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Flying, Persist |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{B}{B} |
| manaValue | 5 |
| name | Puppeteer Clique |
| number | 91 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Flying\r When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.\r Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
| otherFaceIds | |
| power | 3 |
| printings | C17, CLB, MM2, NCC, SHM, WOC |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MM2 |
| side | |
| signature | |
| sourceProducts | {'foil': ['b18725a9-45df-5674-907e-37543cc7e884'], 'nonfoil': ['b18725a9-45df-5674-907e-37543cc7e884']} |
| subsets | |
| subtypes | Faerie, Wizard |
| supertypes | |
| text | Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
| toughness | 2 |
| type | Creature — Faerie Wizard |
| types | Creature |
| uuid | 5f5bb4c5-76f6-5e69-a07a-6047915fd567 |
| variations | |
| watermark | |
| setName | Modern Masters 2015 |
| id | 56153 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 201524 |
| cardKingdomId | 201241 |
| cardsphereFoilId | 32224 |
| cardsphereId | 32225 |
| deckboxId | 28168 |
| mcmId | 282933 |
| mcmMetaId | 9639 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 1f26c23f-31a3-57ca-b037-179e21868b3c |
| mtgoFoilId | 57061 |
| mtgoId | 57060 |
| multiverseId | 397839 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 440b7874-b71c-4cd8-987a-d2915b8a9974 |
| scryfallIllustrationId | ffe56075-72ed-4fab-9fd6-20839f95a74b |
| scryfallOracleId | 00e0b103-892c-49b3-836d-867fff197bbd |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 98795 |
| uuid | 5f5bb4c5-76f6-5e69-a07a-6047915fd567 |
| id | 56153 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 5f5bb4c5-76f6-5e69-a07a-6047915fd567 |
| vintage | Legal |
| id | 56153 |
|---|---|
| cardKingdom | https://mtgjson.com/links/24223dd59edada17 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/6ee07b4b0bd5b138 |
| cardmarket | https://mtgjson.com/links/6108d3ffe0223c71 |
| tcgplayer | https://mtgjson.com/links/1eea370589426082 |
| tcgplayerEtched | |
| uuid | 5f5bb4c5-76f6-5e69-a07a-6047915fd567 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 操偶聚群 | 生物~仙灵/法术师 | 飞行 当操偶聚群进战场时,将目标生物牌在你的操控下从对手的坟墓场放进战场。它获得敏捷异能。在你的下一个结束步骤开始时,将它放逐。 留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的操控下移回战场,且其上有一个-1/-1指示物。) | 398088 | ||
| Japanese | くぐつ師の徒党 | クリーチャー — フェアリー・ウィザード | 飛行 くぐつ師の徒党が戦場に出たとき、対戦相手の墓地にあるクリーチャー・カード1枚を対象とし、それをあなたのコントロール下で戦場に出す。それは速攻を得る。次の終了ステップの開始時に、それを追放する。 頑強(このクリーチャーが死亡したとき、これの上に-1/-1カウンターが置かれていなかった場合、これを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で戦場に戻す。) | 398337 |
| date | text |
|---|---|
| 2013-06-07 | If a creature with persist stops being a creature, persist will still work. |
| 2013-06-07 | If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point. |
| 2013-06-07 | If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing. |
| 2013-06-07 | If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield. |
| 2013-06-07 | If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time. |
| 2013-06-07 | The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it. |
| 2013-06-07 | When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence. |
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