Other printings of "Puppeteer Clique": SHM #75 MM2 #91 WOC #115 C17 #121 NCC #257 CLB #769
| id | 103368 |
|---|---|
| artist | Daren Bader |
| artistIds | 7da1a585-c875-45e4-b322-5da9e8e1f651 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 2449 |
| edhrecSaltiness | 0.25 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Flying, Persist |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{B}{B} |
| manaValue | 5 |
| name | Puppeteer Clique |
| number | 115 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
| otherFaceIds | |
| power | 3 |
| printings | C17, CLB, MM2, NCC, SHM, WOC |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | WOC |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['ddfe3fb9-b57f-526c-ba3a-442e1448f718']} |
| subsets | |
| subtypes | Faerie, Wizard |
| supertypes | |
| text | Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
| toughness | 2 |
| type | Creature — Faerie Wizard |
| types | Creature |
| uuid | f3ad31e2-f9d6-5b13-b97b-e75b399c5d3e |
| variations | |
| watermark | |
| setName | Wilds of Eldraine Commander |
| id | 103368 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 282164 |
| cardsphereFoilId | |
| cardsphereId | 107760 |
| deckboxId | 82457 |
| mcmId | 730210 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | f1a50d81-0246-5515-bd20-323983b97221 |
| mtgoFoilId | |
| mtgoId | 117148 |
| multiverseId | 633341 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | c69c4c50-728d-4dc0-bd0c-282e178d0efa |
| scryfallIllustrationId | ffe56075-72ed-4fab-9fd6-20839f95a74b |
| scryfallOracleId | 00e0b103-892c-49b3-836d-867fff197bbd |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 513659 |
| uuid | f3ad31e2-f9d6-5b13-b97b-e75b399c5d3e |
| id | 103368 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | f3ad31e2-f9d6-5b13-b97b-e75b399c5d3e |
| vintage | Legal |
| id | 103368 |
|---|---|
| cardKingdom | https://mtgjson.com/links/2e6fe15c51ab1b84 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/4c7649833562662d |
| tcgplayerEtched | |
| uuid | f3ad31e2-f9d6-5b13-b97b-e75b399c5d3e |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Clique des marionnettistes | Créature : peuple fée et sorcier | Vol Quand la Clique des marionnettistes arrive sur le champ de bataille, mettez sur le champ de bataille, sous votre contrôle, une carte de créature ciblée depuis le cimetière d'un adversaire. Elle acquiert la célérité. Au début de votre prochaine étape de fin, exilez-la. Persistance (Quand cette créature meurt, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la sur le champ de bataille sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.) | 633686 | ||
| German | Puppenspieler-Clique | Kreatur — Feenwesen, Zauberer | Fliegend Wenn die Puppenspieler-Clique ins Spiel kommt, bringe eine Kreaturenkarte deiner Wahl aus dem Friedhof eines Gegners unter deiner Kontrolle ins Spiel. Sie erhält Eile. Schicke sie zu Beginn deines nächsten Endsegments ins Exil. Beharrlichkeit (Wenn diese Kreatur stirbt und falls keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.) | 633456 | ||
| Italian | Cricca di Burattinai | Creatura — Mago Spiritello | Volare Quando la Cricca di Burattinai entra nel campo di battaglia, metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio dal cimitero di un avversario. Ha rapidità. All'inizio della tua prossima sottofase finale, esiliala. Persistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) | 633801 | ||
| Japanese | くぐつ師の徒党 | クリーチャー — フェアリー・ウィザード | 飛行 くぐつ師の徒党が戦場に出たとき、対戦相手の墓地にあるクリーチャー・カード1枚を対象とする。それをあなたのコントロール下で戦場に出す。それは速攻を得る。次のあなたの終了ステップの開始時に、それを追放する。 頑強(このクリーチャーが死亡したとき、これの上に-1/-1カウンターがない場合、これを-1/-1カウンター1個が置かれた状態でオーナーのコントロール下で戦場に戻す。) | 633916 | ||
| Portuguese (Brazil) | Facção Titeriteira | Criatura — Fada Mago | Voar Quando Facção Titeriteira entrar no campo de batalha, coloque no campo de batalha sob seu controle o card de criatura alvo do cemitério de um oponente. Ele ganha ímpeto. No início de sua próxima etapa final, exile-o. Persistir (Quando esta criatura morrer, se ela não tiver nenhum marcador -1/-1, devolva-a ao campo de batalha sob o controle de seu dono com um marcador -1/-1.) | 634031 | ||
| Spanish | Pandilla de titiriteros | Criatura — Hechicero hada | Vuela. Cuando la Pandilla de titiriteros entre al campo de batalla, pon en el campo de batalla bajo tu control la carta de criatura objetivo del cementerio de un oponente. Gana la habilidad de prisa. Al comienzo de tu próximo paso final, exíliala. Persistir. (Cuando esta criatura muera, si no tenía contadores -1/-1 sobre ella, regrésala al campo de batalla bajo el control de su propietario con un contador -1/-1 sobre ella.) | 633571 |
| date | text |
|---|---|
| 2013-06-07 | If a creature with persist stops being a creature, persist will still work. |
| 2013-06-07 | If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point. |
| 2013-06-07 | If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing. |
| 2013-06-07 | If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield. |
| 2013-06-07 | If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time. |
| 2013-06-07 | The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it. |
| 2013-06-07 | When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence. |
Tip: bookmark this page with your query parameters for quick access.