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Promise of Tomorrow CMR

Other printings of "Promise of Tomorrow": CMR #39 CMR #622 PRM #85970

Card

id21628
artistSeb McKinnon
artistIdsad4caca0-8d89-44ce-a1a6-d5ca905bd6fb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank14666
edhrecSaltiness0.38
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextDeath can wait.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
namePromise of Tomorrow
number39
originalPrintings
originalReleaseDate
originalTextWhenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
otherFaceIds
power
printingsCMR, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMR
side
signature
sourceProducts{'foil': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148', 'e9d6937e-7f1e-501a-afa8-0decee438eea'], 'nonfoil': ['e9d6937e-7f1e-501a-afa8-0decee438eea']}
subsets
subtypes
supertypes
textWhenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
toughness
typeEnchantment
typesEnchantment
uuidd3b3c586-1c17-5c38-ab7f-e7fc6fa022f4
variations55402ce2-cf50-5acb-a895-6619552e43ce
watermark
setNameCommander Legends

Identifiers

id21628
cardKingdomEtchedId
cardKingdomFoilId239492
cardKingdomId239006
cardsphereFoilId72197
cardsphereId72055
deckboxId53717
mcmId511060
mcmMetaId322380
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd0f891a1-d6c8-5e57-84db-67751bcaee88
mtgoFoilId
mtgoId84860
multiverseId497559
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0ccffa9d-8896-4364-bc5c-37592d2714f9
scryfallIllustrationIdedfa4296-d491-437b-b63a-a5161f5eb27a
scryfallOracleId26c22894-10e5-48f1-a32a-a7f1f3f7e12e
tcgplayerEtchedProductId
tcgplayerProductId226834
uuidd3b3c586-1c17-5c38-ab7f-e7fc6fa022f4

Legalities

id21628
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidd3b3c586-1c17-5c38-ab7f-e7fc6fa022f4
vintageLegal

Purchase URLs

id21628
cardKingdomhttps://mtgjson.com/links/d574718abdf1bece
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5d3a8c3a403c3090
cardmarkethttps://mtgjson.com/links/4752e00ee8103e8d
tcgplayerhttps://mtgjson.com/links/6ed9a0b5fd7f3b2e
tcgplayerEtched
uuidd3b3c586-1c17-5c38-ab7f-e7fc6fa022f4

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified明日许诺死亡犹可待。结界每当一个由你操控的生物死去时,将它放逐。
在每个结束步骤开始时,若你未操控生物,则牺牲明日许诺,并将所有以它放逐的牌在你的操控下移回战场。
500086
Chinese Traditional明日許諾死亡猶可待。結界每當一個由你操控的生物死去時,將它放逐。
在每個結束步驟開始時,若你未操控生物,則犧牲明日許諾,並將所有以它放逐的牌在你的操控下移回戰場。
500447
FrenchPromesse d'un lendemainLa mort peut attendre.EnchantementÀ chaque fois qu'une créature que vous contrôlez meurt, exilez-la.
Au début de chaque étape de fin, si vous ne contrôlez pas de créature, sacrifiez la Promesse d'un lendemain et renvoyez sur le champ de bataille, sous votre contrôle, toutes les cartes qu'elle a exilées.
498642
GermanVersprochenes MorgenDer Tod kann warten.VerzauberungImmer wenn eine Kreatur, die du kontrollierst, stirbt, schicke sie ins Exil.
Zu Beginn jedes Endsegments und falls du keine Kreaturen kontrollierst, opfere das Versprochene Morgen und bringe alle Karten, die von ihm ins Exil geschickt wurden, unter deiner Kontrolle ins Spiel zurück.
497920
ItalianPromessa del DomaniLa morte può attendere.IncantesimoOgniqualvolta una creatura che controlli muore, esiliala.
All'inizio di ogni sottofase finale, se non controlli creature, sacrifica la Promessa del Domani e rimetti sul campo di battaglia sotto il tuo controllo tutte le carte esiliate con essa.
499003
Japanese明日の確約死ぬには早い。エンチャントあなたがコントロールしているクリーチャーが1体死亡するたび、それを追放する。
各終了ステップの開始時に、あなたがクリーチャーをコントロールしていないなら、明日の確約を生け贄に捧げ、これによって追放されているカードをすべてあなたのコントロール下で戦場に戻す。
499364
Portuguese (Brazil)Promessa do AmanhãA morte pode esperar.EncantamentoToda vez que uma criatura que você controla morrer, exile-a.
No início de cada etapa final, se você não controlar nenhuma criatura, sacrifique Promessa do Amanhã e devolva todos os cards exilados com ela ao campo de batalha sob seu controle.
499725
SpanishPromesa de un mañanaLa muerte puede esperar.EncantamientoSiempre que una criatura que controlas muera, exíliala.
Al comienzo de cada paso final, si no controlas ninguna criatura, sacrifica la Promesa de un mañana y regresa todas las cartas exiliadas con ella al campo de batalla bajo tu control.
498281

Rulings

datetext
2020-11-10If a creature you control dies, but it isn't a creature card in the graveyard (perhaps because it was a noncreature that became a creature), Promise of Tomorrow will still exile it, and it may return it to the battlefield later.
2020-11-10If you control more than one Promise of Tomorrow, each creature you control that dies will cause the triggered ability of each of them to trigger. Those abilities can be put on the stack in any order, and the first one to resolve is the one that exiles the creature card. That creature card will be exiled by that Promise of Tomorrow, and only that Promise of Tomorrow can return it.
2020-11-10Players can respond to the first ability of Promise of Tomorrow to try and move the card to another zone (even exile) before Promise of Tomorrow exiles it.
2020-11-10Similarly, if you control more than one Promise of Tomorrow, they will each trigger at the beginning of the end step if you control no creatures. These abilities can be put on the stack in any order, and the first one to resolve will be sacrificed and return cards to the battlefield if appropriate. The next ability to try and resolve will check to see if you control any creatures at that time. If you do, the ability won't resolve, Promise of Tomorrow won't be sacrificed, and it won't return any cards.

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