Other printings of "Sefris of the Hidden Ways": AFC #3 OAFC #3 AFC #326
| id | 7964 |
|---|---|
| artist | Ryan Pancoast |
| artistIds | 89cc9475-dda2-4d13-bf88-54b92867a25c |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | B, U, W |
| colorIndicator | |
| colors | B, U, W |
| defense | |
| duelDeck | |
| edhrecRank | 7972 |
| edhrecSaltiness | 0.59 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | foil |
| flavorName | |
| flavorText | |
| frameEffects | legendary |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 0 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Venture into the dungeon |
| language | English |
| layout | normal |
| leadershipSkills | {'brawl': False, 'commander': True, 'oathbreaker': False} |
| life | |
| loyalty | |
| manaCost | {W}{U}{B} |
| manaValue | 3 |
| name | Sefris of the Hidden Ways |
| number | 3 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield. |
| otherFaceIds | |
| power | 2 |
| printings | AFC, OAFC |
| promoTypes | |
| rarity | mythic |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | AFC |
| side | |
| signature | |
| sourceProducts | {'foil': ['4091d3ae-702b-5359-bcde-0ba739aeca00']} |
| subsets | |
| subtypes | Human, Wizard |
| supertypes | Legendary |
| text | Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield. |
| toughness | 3 |
| type | Legendary Creature — Human Wizard |
| types | Creature |
| uuid | b422cc1e-3720-53d7-8d33-1e0e37900034 |
| variations | 4e5d89d7-5f33-5798-a6f3-e1adbfd39ea2 |
| watermark | |
| setName | Forgotten Realms Commander |
| id | 7964 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 248193 |
| cardKingdomId | |
| cardsphereFoilId | 79931 |
| cardsphereId | |
| deckboxId | 58789 |
| mcmId | 571523 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 11ab1263-2c73-573a-8b6f-2fc9fcfd6687 |
| mtgoFoilId | |
| mtgoId | 92056 |
| multiverseId | 531832 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | d30255f6-e058-476a-b377-2ee4c9178ed1 |
| scryfallIllustrationId | 88109ae6-acc8-4cff-8b80-c59474ae3077 |
| scryfallOracleId | 9b21e056-57e7-4e39-b2b4-2fdf8719d0d2 |
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| tcgplayerProductId | 243359 |
| uuid | b422cc1e-3720-53d7-8d33-1e0e37900034 |
| id | 7964 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | b422cc1e-3720-53d7-8d33-1e0e37900034 |
| vintage | Legal |
| id | 7964 |
|---|---|
| cardKingdom | |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/dc75ddbcb9005aec |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/890d0fd8f3ee6b78 |
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| uuid | b422cc1e-3720-53d7-8d33-1e0e37900034 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 密宗法师塞弗莉丝 | 传奇生物 ~人类/法术师 | 每当一张或数张生物牌从任何区域进入你的坟墓场时,深入地城。此异能每回合只会触发一次。(深入地城的流程是进入第一个房间,或前进至下一个房间。) 唤起死灵~每当你完成地城时,将目标生物牌从你的坟墓场移回战场。 | 531864 | ||
| Chinese Traditional | 密宗法師塞弗莉絲 | 傳奇生物 ~人類/魔法師 | 每當一張或數張生物牌從任何區域進入你的墳墓場時,深入地城。此異能每回合只會觸發一次。(深入地城的流程是進入第一個房間,或前進至下一個房間。) 喚起死靈~每當你完成地城時,將目標生物牌從你的墳墓場移回戰場。 | 531868 | ||
| French | Sefris des Voies Secrètes | Créature légendaire : humain et sorcier | À chaque fois qu'au moins une carte de créature est mise dans votre cimetière d'où qu'elle vienne, aventurez-vous dans le donjon. Cette capacité ne se déclenche qu'une seule fois par tour. (Pour vous aventurer dans le donjon, entrez dans la première pièce ou avancez jusqu'à la pièce suivante.) Création de mort-vivant — À chaque fois que vous terminez un donjon, renvoyez sur le champ de bataille une carte de créature ciblée depuis votre cimetière. | 531844 | ||
| German | Sefris von den Verborgenen Wegen | Legendäre Kreatur — Mensch, Zauberer | Immer wenn eine oder mehrere Kreaturenkarten von irgendwoher auf deinen Friedhof gelegt werden, wage dich ins Gewölbe. Diese Fähigkeit wird nur einmal pro Zug ausgelöst. (Um dich ins Gewölbe zu wagen, betritt den ersten Raum oder rücke in den nächsten Raum vor.) Untote erschaffen — Immer wenn du ein Gewölbe absolvierst, bringe eine Kreatur deiner Wahl aus deinem Friedhof ins Spiel zurück. | 531836 | ||
| Italian | Sefris delle Vie Nascoste | Creatura Leggendaria — Mago Umano | Ogniqualvolta una o più carte creatura vengono messe nel tuo cimitero da qualsiasi zona, esplora il dungeon. Questa abilità si innesca solo una volta per turno. (Per esplorare il dungeon, entra nella prima stanza o avanza a quella successiva). Creare Non Morti — Ogniqualvolta completi un dungeon, rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. | 531848 | ||
| Japanese | 隠道のセフリス | 伝説のクリーチャー — 人間・ウィザード | 1枚以上のクリーチャー・カードがいずこかからあなたの墓地に置かれるたび、ダンジョン探索をする。この能力は、毎ターン1回しか誘発しない。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。) クリエイト・アンデッド ― あなたがダンジョンを踏破するたび、あなたの墓地にあるクリーチャー・カード1枚を対象とする。それを戦場に戻す。 | 531852 | ||
| Portuguese (Brazil) | Sefris dos Métodos Ocultos | Criatura Lendária — Humano Mago | Toda vez que um ou mais cards de criatura forem colocados em seu cemitério vindos de qualquer lugar, aventure-se na masmorra. Esta habilidade é desencadeada apenas uma vez a cada turno. (Para aventurar-se na masmorra, entre na primeira sala ou prossiga para a próxima.) Criar Morto-vivo — Toda vez que completar uma masmorra, devolva o card de criatura alvo de seu cemitério para o campo de batalha. | 531856 | ||
| Russian | Сефрис Тайного Пути | Легендарное Существо — Человек Чародей | Каждый раз, когда одна или несколько карт существ попадают откуда угодно на ваше кладбище, углубитесь в подземелье. Эта способность срабатывает только один раз в каждом ходу. (Чтобы углубиться в подземелье, войдите в первую комнату или перейдите в следующую комнату.) Создание нежити — Каждый раз, когда вы проходите подземелье, верните целевую карту существа из вашего кладбища на поле битвы. | 531860 | ||
| Spanish | Sefris de la sabiduría oculta | Criatura legendaria — Hechicero humano | Siempre que una o más cartas de criatura vayan a tu cementerio desde cualquier parte, adéntrate en la mazmorra. Esta habilidad solo se dispara una vez por turno. (Para adentrarse en la mazmorra, entra en la primera sala o avanza a la siguiente.) Crear muerto viviente — Siempre que completes una mazmorra, regresa la carta de criatura objetivo de tu cementerio al campo de batalla. | 531840 |
| date | text |
|---|---|
| 2021-07-23 | A player may only have one dungeon in the command zone at a time. |
| 2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
| 2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
| 2021-07-23 | Dungeons are removed from the game as a state-based action. |
| 2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
| 2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
| 2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
| 2021-07-23 | Sefris of the Hidden Ways' first ability looks only at the type the card has in the graveyard, not the type it had in any other zone. For example, animated lands dying won't cause the ability to trigger. The opposite is also true. For example, if a creature that was cast as an Adventure is countered, it's a creature card in the graveyard and the first ability will trigger. |
| 2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
| 2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
| 2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |
| 2021-09-24 | Sefris of the Hidden Ways must be on the battlefield for its first ability to trigger. It does not trigger when Sefris goes to the graveyard from the battlefield, even if other creature cards also went to the graveyard at the same time. |
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