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Sefris of the Hidden Ways OAFC

Other printings of "Sefris of the Hidden Ways": AFC #3 OAFC #3 AFC #326

Card

id60417
artistRyan Pancoast
artistIds89cc9475-dda2-4d13-bf88-54b92867a25c
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, U, W
colorIndicator
colorsB, U, W
defense
duelDeck
edhrecRank7988
edhrecSaltiness0.59
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesetched
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsVenture into the dungeon
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{W}{U}{B}
manaValue3
nameSefris of the Hidden Ways
number3
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsAFC, OAFC
promoTypesthick
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeOAFC
side
signature
sourceProducts
subsets
subtypesHuman, Wizard
supertypesLegendary
textWhenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
toughness3
typeLegendary Creature — Human Wizard
typesCreature
uuide6c1b475-314a-517d-9eff-6b05482962f2
variations
watermark
setNameForgotten Realms Commander Display Commanders

Identifiers

id60417
cardKingdomEtchedId
cardKingdomFoilId249505
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId573163
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide8ac29fa-8e1e-50ba-99c5-f6eea0ce3c43
mtgoFoilId
mtgoId
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scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId87464c37-09cf-4fc7-ad71-9c35c3b7ff76
scryfallIllustrationId88109ae6-acc8-4cff-8b80-c59474ae3077
scryfallOracleId9b21e056-57e7-4e39-b2b4-2fdf8719d0d2
tcgplayerEtchedProductId243687
tcgplayerProductId
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Legalities

id60417
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuide6c1b475-314a-517d-9eff-6b05482962f2
vintage

Purchase URLs

id60417
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/03d0ee63015e4821
cardmarket
tcgplayer
tcgplayerEtchedhttps://mtgjson.com/links/7c1c2231cb9a928a
uuide6c1b475-314a-517d-9eff-6b05482962f2

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23Sefris of the Hidden Ways' first ability looks only at the type the card has in the graveyard, not the type it had in any other zone. For example, animated lands dying won't cause the ability to trigger. The opposite is also true. For example, if a creature that was cast as an Adventure is countered, it's a creature card in the graveyard and the first ability will trigger.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-09-24Sefris of the Hidden Ways must be on the battlefield for its first ability to trigger. It does not trigger when Sefris goes to the graveyard from the battlefield, even if other creature cards also went to the graveyard at the same time.

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