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Reality Shift MOC

Other printings of "Reality Shift": PLST #NEC-95 PLST #C19-92 DRC #39 FRF #46 UGIN #46 C17 #91 C19 #92 NEC #95 WOC #104 CMM #113 DSC #125 TDC #163 MOC #231 CMM #634 SLD #1781 PRM #55759

Card

id57370
artistHoward Lyon
artistIds6dd06426-59fe-4b9c-aad5-6da8446a5c3d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank251
edhrecSaltiness0.38
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsManifest
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameReality Shift
number231
originalPrintings
originalReleaseDate
originalTextExile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
otherFaceIds
power
printingsC17, C19, CMM, DRC, DSC, FRF, MOC, NEC, PLST, PRM, SLD, TDC, UGIN, WOC
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMOC
side
signature
sourceProducts{'nonfoil': ['832131a2-077b-5300-98e2-02f5eabbbaed']}
subsets
subtypes
supertypes
textExile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
toughness
typeInstant
typesInstant
uuidd8d9b3d7-74c1-56a2-ad0b-e764e6265196
variations
watermark
setNameMarch of the Machine Commander

Identifiers

id57370
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId275580
cardsphereFoilId
cardsphereId101865
deckboxId77731
mcmId705665
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id53b43a03-1ae5-540b-89f7-e6ea49f5bdbb
mtgoFoilId
mtgoId110910
multiverseId612479
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdac67ab8e-dbc0-40d8-9bbf-7b92728341fe
scryfallIllustrationIdd975663e-5b54-472a-9397-1c2b4e159217
scryfallOracleId70dc830e-d05b-4fc7-88dd-879e140b3fbf
tcgplayerEtchedProductId
tcgplayerProductId491688
uuidd8d9b3d7-74c1-56a2-ad0b-e764e6265196

Legalities

id57370
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuidd8d9b3d7-74c1-56a2-ad0b-e764e6265196
vintageLegal

Purchase URLs

id57370
cardKingdomhttps://mtgjson.com/links/b1db118e284be1b2
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/abcaeacc43a49f88
tcgplayerEtched
uuidd8d9b3d7-74c1-56a2-ad0b-e764e6265196

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified实界变化瞬间放逐目标生物。其操控者显化其牌库顶牌。(该牌手将其牌库顶牌面朝下地放进战场,当成2/2生物。若该牌是生物牌,则可随时支付其法术力费用来翻回正面。)614446
FrenchBouleversement de réalitéÉphémèreExilez une créature ciblée. Son contrôleur manifeste la carte du dessus de sa bibliothèque. (Ce joueur met la carte du dessus de sa bibliothèque sur le champ de bataille face cachée comme une créature 2/2. Si c'est une carte de créature, elle peut être retournée face visible à tout moment pour son coût de mana.)613322
GermanRealitätsverschiebungSpontanzauberSchicke eine Kreatur deiner Wahl ins Exil. Ihr Beherrscher manifestiert die oberste Karte seiner Bibliothek. (Dazu bringt jener Spieler die oberste Karte seiner Bibliothek als eine 2/2 Kreatur verdeckt ins Spiel. Falls es eine Kreaturenkarte ist, kann sie jederzeit für ihre Manakosten aufgedeckt werden.)612760
ItalianMutamento della RealtàIstantaneoEsilia una creatura bersaglio. Il suo controllore manifesta la prima carta del suo grimorio. (Quel giocatore mette la prima carta del suo grimorio sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, può essere girata a faccia in su in qualsiasi momento pagando il suo costo di mana.)613603
Japanese現実変容インスタントクリーチャー1体を対象とする。それを追放する。それのコントローラーは自分のライブラリーの一番上にあるカード1枚を予示する。(そのプレイヤーは自分のライブラリーの一番上にあるカード1枚を裏向きの状態で2/2のクリーチャーとして戦場に出す。それがクリーチャー・カードであるなら、それのマナ・コストで、いつでも表向きにしてよい。)613884
Portuguese (Brazil)Desvio de RealidadeMágica InstantâneaExile a criatura alvo. Seu controlador manifesta o card do topo do próprio grimório. (Aquele jogador coloca o card do topo do próprio grimório no campo de batalha com a face voltada para baixo como uma criatura 2/2. Se for um card de criatura, ele pode ser voltado para cima a qualquer momento pelo custo de mana dele.)614165
SpanishCambio de realidadInstantáneoExilia la criatura objetivo. Su controlador manifiesta la primera carta de su biblioteca. (Ese jugador pone la primera carta de su biblioteca en el campo de batalla boca abajo como una criatura 2/2. Si es una carta de criatura, puede ponerse boca arriba en cualquier momento por su coste de maná.)613041

Rulings

datetext
2014-11-24A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2014-11-24Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
2014-11-24At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.
2014-11-24Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.
2014-11-24Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2014-11-24If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
2014-11-24If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-11-24If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.
2014-11-24The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
2014-11-24There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
2014-11-24Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2014-11-24Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
2014-11-24You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).

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