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Reality Shift SLD

Other printings of "Reality Shift": PLST #NEC-95 PLST #C19-92 DRC #39 FRF #46 UGIN #46 C17 #91 C19 #92 NEC #95 WOC #104 CMM #113 DSC #125 TDC #163 MOC #231 CMM #634 SLD #1781 PRM #55759

Card

id89964
artistJeff Easley
artistIdsda17055e-693c-461a-b132-67dd88b42ca6
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank251
edhrecSaltiness0.38
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextAdvanced Dungeons & Dragons: Dungeon Master Guide, *2nd Edition (1989)*
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsManifest
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameReality Shift
number1781
originalPrintings
originalReleaseDate2024-08-27
originalText
otherFaceIds
power
printingsC17, C19, CMM, DRC, DSC, FRF, MOC, NEC, PLST, PRM, SLD, TDC, UGIN, WOC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
side
signature
sourceProducts{'foil': ['85cfeb55-8cb8-5e97-8e6f-75d5ae5870fe'], 'nonfoil': ['d6506ce9-fcbb-5c32-8cff-b09f5217c8d6']}
subsetsSecret Lair Bonus cards
subtypes
supertypes
textExile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
toughness
typeInstant
typesInstant
uuid557722d9-ce1f-5ad7-8e31-d789abe562be
variations
watermark
setNameSecret Lair Drop

Identifiers

id89964
cardKingdomEtchedId
cardKingdomFoilId301108
cardKingdomId301107
cardsphereFoilId125646
cardsphereId125645
deckboxId93979
mcmId785684
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd32dc9e4-53f2-53e3-a617-7931dbdb4f26
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId49c2488c-c252-42a6-b487-c358c16b7ae1
scryfallIllustrationId37a5d89b-788e-4cfd-8f9b-bbe7f1869273
scryfallOracleId70dc830e-d05b-4fc7-88dd-879e140b3fbf
tcgplayerEtchedProductId
tcgplayerProductId565159
uuid557722d9-ce1f-5ad7-8e31-d789abe562be

Legalities

id89964
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid557722d9-ce1f-5ad7-8e31-d789abe562be
vintageLegal

Purchase URLs

id89964
cardKingdomhttps://mtgjson.com/links/898f273d54a2eea7
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/88bbc5c3206bafde
cardmarket
tcgplayerhttps://mtgjson.com/links/0dc9cc9b56b61c1e
tcgplayerEtched
uuid557722d9-ce1f-5ad7-8e31-d789abe562be

Foreign Data (per language)

No foreign data.

Rulings

datetext
2014-11-24A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2014-11-24Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
2014-11-24At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.
2014-11-24Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.
2014-11-24Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2014-11-24If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
2014-11-24If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-11-24If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.
2014-11-24The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
2014-11-24There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
2014-11-24Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2014-11-24Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
2014-11-24You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).

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