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Pyrohemia CMD

Other printings of "Pyrohemia": PLST #PLC-119 CMA #86 PLC #119 CMD #132

Card

id20334
artistStephen Tappin
artistIdsbb596c13-9c39-4b11-8a7b-c88944826e70
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank3019
edhrecSaltiness0.43
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}{R}
manaValue4
namePyrohemia
number132
originalPrintings
originalReleaseDate
originalTextAt the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.
{R}: Pyrohemia deals 1 damage to each creature and each player.
otherFaceIds
power
printingsCMA, CMD, PLC, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCMD
side
signature
sourceProducts{'nonfoil': ['28ec7023-333f-5768-a8e2-061d16847766']}
subsets
subtypes
supertypes
textAt the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
{R}: This enchantment deals 1 damage to each creature and each player.
toughness
typeEnchantment
typesEnchantment
uuid82ac0516-0647-5463-8e15-f1b1db4b1f01
variations
watermark
setNameCommander 2011

Identifiers

id20334
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId184879
cardsphereFoilId
cardsphereId9405
deckboxId18506
mcmId247313
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id039ea156-c085-5196-98a3-e82ebd7f15d5
mtgoFoilId40790
mtgoId40470
multiverseId247364
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7e17b8ee-9de9-44d8-958b-3fced717ed32
scryfallIllustrationId9e43de38-6ce0-4500-ac7b-db7b0f2b3787
scryfallOracleId9ac57a10-3402-4656-9079-f713884cde35
tcgplayerEtchedProductId
tcgplayerProductId47326
uuid82ac0516-0647-5463-8e15-f1b1db4b1f01

Legalities

id20334
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid82ac0516-0647-5463-8e15-f1b1db4b1f01
vintageLegal

Purchase URLs

id20334
cardKingdomhttps://mtgjson.com/links/04313ae4cab28c02
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/918ad921191b770a
tcgplayerEtched
uuid82ac0516-0647-5463-8e15-f1b1db4b1f01

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchPyrohépathiteEnchantementAu début de l'étape de fin, s'il n'y a pas de créature sur le champ de bataille, sacrifiez la Pyrohépathite.
{R} : La Pyrohépathite inflige 1 blessure à chaque créature et à chaque joueur.
261455
GermanPyrohämieVerzauberungOpfere die Pyrohämie zu Beginn des Endsegments, falls keine Kreaturen im Spiel sind.
{R}: Die Pyrohämie fügt jeder Kreatur und jedem Spieler 1 Schadenspunkt zu.
260470
ItalianPiroemiaIncantesimoAll'inizio della sottofase finale, se non ci sono creature sul campo di battaglia, sacrifica la Piroemia.
{R}: La Piroemia infligge 1 danno a ogni creatura e a ogni giocatore.
262092
Japanese紅蓮炎血エンチャント各終了ステップの開始時に、戦場にクリーチャーがいない場合、紅蓮炎血を生け贄に捧げる。
{R}:紅蓮炎血は各クリーチャーと各プレイヤーに、それぞれ1点のダメージを与える。
261774
SpanishPirohemiaEncantamientoAl comienzo del paso final, si no hay criaturas en el campo de batalla, sacrifica la Pirohemia.
{R}: Pirohemia hace 1 punto de daño a cada criatura y a cada jugador.
260788

Rulings

datetext
2004-10-04Each activation is considered a new damage effect. An activation can only be 1 point of damage.
2011-06-01It will stay on the battlefield if there is a creature that is put into the graveyard during the end step. This is because this ability will not trigger at all if there is at least one creature on the battlefield as the end step begins.
2011-06-01Note that "until end of turn" effects wear off after "at the beginning of the end step" triggered abilities, so an artifact that animates until end of turn can keep this on the battlefield.

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