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Rabbit Battery PL23

Other printings of "Rabbit Battery": PLST #NEO-157 PL23 #1 NEO #157

Card

id69307
artistTSWCK
artistIds7f8b4078-e769-4165-b17d-4310b19edc75
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank4165
edhrecSaltiness0.21
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsHaste, Reconfigure
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}
manaValue1
nameRabbit Battery
number1
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsNEO, PL23, PLST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePL23
side
signature
sourceProducts
subsets
subtypesEquipment, Rabbit
supertypes
textHaste
Equipped creature gets +1/+1 and has haste.
Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
toughness1
typeArtifact Creature — Equipment Rabbit
typesArtifact, Creature
uuid8bb99fae-7407-5e87-90c3-59b57f73a293
variations
watermark
setNameYear of the Rabbit 2023

Identifiers

id69307
cardKingdomEtchedId
cardKingdomFoilId274808
cardKingdomId
cardsphereFoilId102614
cardsphereId
deckboxId79990
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id83781b9b-4f6c-5612-8163-942b7bc280a6
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId077ab42e-2112-4ed6-8883-0039a34a3cec
scryfallIllustrationId92da5863-9d53-4003-9ad0-9c8b3d4609e5
scryfallOracleIdc739e180-2f14-41ed-8e7e-50b7df985f35
tcgplayerEtchedProductId
tcgplayerProductId483986
uuid8bb99fae-7407-5e87-90c3-59b57f73a293

Legalities

id69307
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid8bb99fae-7407-5e87-90c3-59b57f73a293
vintageLegal

Purchase URLs

id69307
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/cd109a43bd68f62d
cardmarket
tcgplayerhttps://mtgjson.com/links/ce04f3a885dc5078
tcgplayerEtched
uuid8bb99fae-7407-5e87-90c3-59b57f73a293

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-02-18Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
2022-02-18An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
2022-02-18An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
2022-02-18An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
2022-02-18As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
2022-02-18Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
2022-02-18If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
2022-02-18If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
2022-02-18Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
2022-02-18Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.

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