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Ram Through J22

Other printings of "Ram Through": PLST #IKO-170 J22 #91 GN3 #105 IKO #170 CMM #314

Card

id40629
artistMoopic
artistIdsc8ba21e2-3a79-41ab-b08b-6d2268cdc1a7
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1011
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextThe castle's mages had devised effective counters to every form of siegecraft, but had no answers to gorilla warfare.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameRam Through
number91
originalPrintings
originalReleaseDate
originalTextTarget creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
otherFaceIds
power
printingsCMM, GN3, IKO, J22, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJ22
side
signature
sourceProducts{'nonfoil': ['31fd15cb-48ac-52b8-8f3c-84968a601869']}
subsets
subtypes
supertypes
textTarget creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
toughness
typeInstant
typesInstant
uuida01bcc41-3b8b-5e0b-8398-43c817b3c4de
variations
watermark
setNameJumpstart 2022

Identifiers

id40629
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId270276
cardsphereFoilId
cardsphereId97054
deckboxId71284
mcmId686667
mcmMetaId301943
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id796d10a2-079a-55ff-a720-029cde6f9c2e
mtgoFoilId
mtgoId
multiverseId597074
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7d41ca70-8a47-44a7-9494-265e2f401028
scryfallIllustrationId9c93a86c-79d4-4e66-96ee-9e49116e6223
scryfallOracleId4b1befff-48fa-47a3-832e-bdaf43495c02
tcgplayerEtchedProductId
tcgplayerProductId455056
uuida01bcc41-3b8b-5e0b-8398-43c817b3c4de

Legalities

id40629
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuida01bcc41-3b8b-5e0b-8398-43c817b3c4de
vintageLegal

Purchase URLs

id40629
cardKingdomhttps://mtgjson.com/links/edba8a36f74616f6
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/0630777397d13d93
tcgplayerhttps://mtgjson.com/links/aa86566dc419fb7f
tcgplayerEtched
uuida01bcc41-3b8b-5e0b-8398-43c817b3c4de

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified轰然撞倒城堡的法师对每种攻城方式都有完善应变之策,唯独大猩猩作战无解。瞬间目标由你操控的生物对目标不由你操控的生物造成伤害,其数量等同于前者的力量。如果该由你操控的生物具有践踏异能,则过量伤害改为对后者生物的操控者造成之。597442
FrenchCoup de bélierLes mages du château avaient conçu des mesures efficaces contre toutes sortes de sièges, mais rien contre les coups de poing.ÉphémèreUne créature ciblée que vous contrôlez inflige un nombre de blessures égal à sa force à une créature ciblée que vous ne contrôlez pas. Si la créature que vous contrôlez a le piétinement, les blessures supplémentaires sont infligées au contrôleur de cette créature à la place.597212
GermanDurchrammenDie Magier der Burg hatten wirksame Mittel gegen jede Form der Belagerung entwickelt, außer gegen Gorilla-Kriegsführung.SpontanzauberEine Kreatur deiner Wahl, die du kontrollierst, fügt einer Kreatur deiner Wahl, die du nicht kontrollierst, Schadenspunkte in Höhe ihrer Stärke zu. Falls die Kreatur, die du kontrollierst, Trampelschaden verursacht, wird überschüssiger Schaden stattdessen dem Beherrscher der Kreatur zugefügt.597120
ItalianIncornareI maghi del castello avevano escogitato contromisure efficaci contro ogni forma di assedio, ma si ritrovarono senza risposte contro i gorilla.IstantaneoUna creatura bersaglio che controlli infligge danno pari alla sua forza a una creatura bersaglio che non controlli. Se la creatura che controlli ha travolgere, il danno in eccesso viene invece inflitto al controllore di quella creatura.597258
Japanese強行突破城の魔道士たちはどんな包囲戦法に対しても有効策をひねり出してきたが、ゴリラとの戦いには打つ手なしだった。インスタントあなたがコントロールしているクリーチャー1体と、あなたがコントロールしていないクリーチャー1体を対象とする。その前者はその後者に、自身のパワーに等しい点数のダメージを与える。その前者がトランプルを持っているなら、余剰のダメージを、代わりにそのクリーチャーのコントローラーに与える。597304
SpanishArremeterLos magos del castillo elaboraron defensas efectivas para cualquier tipo de asedio, pero no tenían ninguna forma de enfrentarse a un ataque a mano airada.InstantáneoLa criatura objetivo que controlas hace una cantidad de daño igual a su fuerza a la criatura objetivo que no controlas. Si la criatura que controlas tiene la habilidad de arrollar, en vez de eso, el daño sobrante se hace al controlador de esa criatura.597166

Rulings

datetext
2020-04-17Excess damage caused by a spell or ability is similar to how combat damage from a creature with trample is handled. Start with the amount of damage being dealt to the creature and determine what is “lethal.” This is the creature’s toughness minus the amount of damage that it already has marked on it, but ignoring any replacement or prevention effects that will modify this damage. Also ignore whether the creature has an ability such as indestructible that will result in it not being destroyed by this damage.
2020-04-17If either creature is an illegal target as Ram Through tries to resolve, the creature you control won’t deal damage to any creature or player.
2020-04-17If the target creature you control has deathtouch, 1 damage from it is lethal.
2020-04-17Once you’ve determined how much damage is excess, the creature you control simultaneously deals damage to the creature and to its controller. This damage may be modified by replacement or prevention effects.

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