Other printings of "Rancor": PLST #A25-186 WC99 #ml110 F05 #1 DDD #15 GVL #15 E02 #35 ARC #67 PC2 #76 PCA #76 PZ1 #85 ULG #110 2X2 #156 AFC #167 EMA #180 M13 #185 A25 #186 PIP #205 PIP #733 PRM #35112
| id | 8129 |
|---|---|
| artist | Kev Walker |
| artistIds | f366a0ee-a0cd-466d-ba6a-90058c7a31a6 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 655 |
| edhrecSaltiness | 0.24 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | Hatred outlives the hateful. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Enchant |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {G} |
| manaValue | 1 |
| name | Rancor |
| number | 167 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. |
| otherFaceIds | |
| power | |
| printings | 2X2, A25, AFC, ARC, DDD, E02, EMA, F05, GVL, M13, PC2, PCA, PIP, PLST, PRM, PZ1, ULG, WC99 |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | AFC |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['580be6d5-4c32-550a-9a00-4290c383b3ae']} |
| subsets | |
| subtypes | Aura |
| supertypes | |
| text | Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand. |
| toughness | |
| type | Enchantment — Aura |
| types | Enchantment |
| uuid | c6699472-0ff8-5a0f-baf3-192e6c924a27 |
| variations | |
| watermark | |
| setName | Forgotten Realms Commander |
| id | 8129 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 249185 |
| cardsphereFoilId | |
| cardsphereId | 80155 |
| deckboxId | 58953 |
| mcmId | 572341 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 9b137291-7fd7-58ea-815c-6193dde438f1 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 532554 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 26ddcdcc-28eb-43ce-b912-499c735491b8 |
| scryfallIllustrationId | 58619744-13a3-40a0-88d7-940cd556f2d2 |
| scryfallOracleId | 9d2d6479-531c-4ce1-b52b-00e36fa63b64 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 244014 |
| uuid | c6699472-0ff8-5a0f-baf3-192e6c924a27 |
| id | 8129 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | |
| pioneer | |
| predh | Legal |
| premodern | Legal |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | c6699472-0ff8-5a0f-baf3-192e6c924a27 |
| vintage | Legal |
| id | 8129 |
|---|---|
| cardKingdom | https://mtgjson.com/links/2a5b13a51edea348 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/84a7963f034afea5 |
| tcgplayerEtched | |
| uuid | c6699472-0ff8-5a0f-baf3-192e6c924a27 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 仇视 | 恨意会比其目标存留得更久。 | 结界 ~灵气 | 结附于生物 所结附的生物得+2/+0且具有践踏异能。 当仇视从战场进入坟墓场时,将仇视移回其拥有者手上。 | 534242 | |
| Chinese Traditional | 仇視 | 恨意會比其目標存留得更久。 | 結界 ~靈氣 | 結附於生物 所結附的生物得+2/+0且具有踐踏異能。 當仇視從戰場進入墳墓場時,將仇視移回其擁有者手上。 | 534453 | |
| French | Rancœur | « Moi, je l'aurai simplement par la haine. » | Enchantement : aura | Enchanter : créature La créature enchantée gagne +2/+0 et a le piétinement. Quand la Rancœur est mise dans un cimetière depuis le champ de bataille, renvoyez la Rancœur dans la main de son propriétaire. | 533187 | |
| German | Grüner Zorn | Hass überlebt die Hassenden. | Verzauberung — Aura | Verzaubert eine Kreatur Die verzauberte Kreatur erhält +2/+0 und verursacht Trampelschaden. Wenn der Grüne Zorn aus dem Spiel auf einen Friedhof gelegt wird, bringe den Grünen Zorn auf die Hand seines Besitzers zurück. | 532765 | |
| Italian | Rancore | L'odio sopravvive a colui che odia. | Incantesimo — Aura | Incanta creatura La creatura incantata prende +2/+0 e ha travolgere. Quando il Rancore viene messo in un cimitero dal campo di battaglia, fai tornare il Rancore in mano al suo proprietario. | 533398 | |
| Japanese | 怨恨 | 憎しみは、憎むべき者が死んだ後まで残る。 | エンチャント — オーラ | エンチャント(クリーチャー) エンチャントしているクリーチャーは+2/+0の修整を受けトランプルを持つ。 怨恨が戦場から墓地に置かれたとき、怨恨をオーナーの手札に戻す。 | 533609 | |
| Portuguese (Brazil) | Rancor | O rancoroso morre, mas seu rancor sobrevive. | Encantamento — Aura | Encantar criatura A criatura encantada recebe +2/+0 e tem atropelar. Quando Rancor for colocado num cemitério vindo do campo de batalha, devolva Rancor para a mão de seu dono. | 533820 | |
| Russian | Злоба | Ненависть переживает ненавидящего. | Чары — Аура | Зачаровать существо Зачарованное существо получает +2/+0 и имеет Пробивной удар. Когда Злоба попадает с поля битвы на кладбище, верните Злобу в руку ее владельца. | 534031 | |
| Spanish | Rencor | El odio vive más que los que odian. | Encantamiento — Aura | Encantar criatura. La criatura encantada obtiene +2/+0 y tiene la habilidad de arrollar. Cuando el Rencor vaya a un cementerio desde el campo de batalla, regresa el Rencor a la mano de su propietario. | 532976 |
| date | text |
|---|---|
| 2018-03-16 | If the creature this Aura would enchant is an illegal target by the time Rancor tries to resolve, the Aura spell doesn't resolve. It won't enter the battlefield, so it won't be put into a graveyard from the battlefield and its ability won't trigger. |
Tip: bookmark this page with your query parameters for quick access.