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Ranger Class PAFR

Other printings of "Ranger Class": AFR #202 PAFR #202a PAFR #202p PAFR #202s

Card

id64066
artistSuzanne Helmigh
artistIds65d77b0b-6cca-4adf-a7ee-610c96d02371
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank6156
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutclass
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameRanger Class
number202s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsAFR, PAFR
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts{'foil': ['0696252c-893b-5a4a-b61f-01a9527be559']}
subsets
subtypesClass
supertypes
text(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/2 green Wolf creature token.
{1}{G}: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
{3}{G}: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
toughness
typeEnchantment — Class
typesEnchantment
uuid7d1a017c-629d-512c-a727-4d2ba2e81113
variations238c1388-3d37-5c07-919b-652a4b7145a4, 5a171121-d2f3-510c-a728-e85a6d4f96b3
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id64066
cardKingdomEtchedId
cardKingdomFoilId248845
cardKingdomId
cardsphereFoilId80357
cardsphereId
deckboxId59564
mcmId572491
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id73959529-befc-583e-b0fa-f17ea26dff86
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda07b06a6-b7ef-45da-beb3-5479dc7fdb0a
scryfallIllustrationId6c76a54e-223b-4fdf-9010-1bbf2765fa1b
scryfallOracleIdd1586808-efc2-469a-8384-ba4acf231e69
tcgplayerEtchedProductId
tcgplayerProductId244555
uuid7d1a017c-629d-512c-a727-4d2ba2e81113

Legalities

id64066
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid7d1a017c-629d-512c-a727-4d2ba2e81113
vintageLegal

Purchase URLs

id64066
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1fd25ebc6c3c76db
cardmarket
tcgplayerhttps://mtgjson.com/links/5dc968e57dbf6e5a
tcgplayerEtched
uuid7d1a017c-629d-512c-a727-4d2ba2e81113

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2021-07-23Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2021-07-23Gaining a level is a normal activated ability. It uses the stack and can be responded to.
2021-07-23Gaining a level won't remove abilities that a Class had at a previous level.
2021-07-23If Ranger Class is level 3, you can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
2021-07-23If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.
2021-07-23Ranger Class doesn't change when you can cast creature spells. Normally, this means during your main phase when the stack is empty, although flash may change this.
2021-07-23Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
2021-07-23The triggered ability Ranger Class gets at level 2 can trigger only once per combat, no matter how many creatures you attack with.
2021-07-23You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
2021-07-23You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
2021-07-23You'll still pay all costs for the spell, including additional costs. You may also pay alternative costs if any are available.

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