Other printings of "Ravenloft Adventurer": CLB #142 PCLB #142s CLB #577
| id | 18196 |
|---|---|
| artist | Jodie Muir |
| artistIds | b09e6cd1-0257-425a-9bbb-5cac3f803443 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 4483 |
| edhrecSaltiness | 0.29 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{B} |
| manaValue | 4 |
| name | Ravenloft Adventurer |
| number | 142 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. |
| otherFaceIds | |
| power | 3 |
| printings | CLB, PCLB |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | CLB |
| side | |
| signature | |
| sourceProducts | {'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']} |
| subsets | |
| subtypes | Human, Rogue, Assassin |
| supertypes | |
| text | When this creature enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. |
| toughness | 4 |
| type | Creature — Human Rogue Assassin |
| types | Creature |
| uuid | 56fa204d-a348-51f8-a345-e3637d8b0dc0 |
| variations | e55b66c6-dde8-5e62-ab79-ac461f0eaba7 |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18196 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 261558 |
| cardKingdomId | 261112 |
| cardsphereFoilId | |
| cardsphereId | 88963 |
| deckboxId | 65297 |
| mcmId | 660270 |
| mcmMetaId | 408565 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 7b2b307d-31f1-5827-8d33-cb3b6adf80a0 |
| mtgoFoilId | |
| mtgoId | 100302 |
| multiverseId | 563025 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | a5e27c36-d883-4681-8430-b4d0ad7f1df0 |
| scryfallIllustrationId | 1bd19d78-1e6a-4f5a-a6fd-2ba53935470e |
| scryfallOracleId | 1822f924-51ba-4f81-92cc-6c5d741a33f9 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 273023 |
| uuid | 56fa204d-a348-51f8-a345-e3637d8b0dc0 |
| id | 18196 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 56fa204d-a348-51f8-a345-e3637d8b0dc0 |
| vintage | Legal |
| id | 18196 |
|---|---|
| cardKingdom | https://mtgjson.com/links/aab23d5e205a2ac8 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/a0abd6c3a6994d24 |
| cardmarket | https://mtgjson.com/links/de64433a47072ae2 |
| tcgplayer | https://mtgjson.com/links/b619c5acae30d20a |
| tcgplayerEtched | |
| uuid | 56fa204d-a348-51f8-a345-e3637d8b0dc0 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 鸦阁城冒险家 | 生物 — 人类/浪客/杀手 | 当鸦阁城冒险家进战场时,你掌握先制。 如果某个由对手操控的生物将死去,则改为将它放逐并在其上放置一个灭口指示物。 每当鸦阁城冒险家攻击时,若你完成过地城,则放逐区中每有一张由防御玩家拥有且其上有灭口指示物的牌,他便失去1点生命。 | 566265 | ||
| Chinese Traditional | 鴉閣城冒險家 | 生物 ~人類/浪客/殺手 | 當鴉閣城冒險家進戰場時,你掌握先制。 如果某個由對手操控的生物將死去,則改為將它放逐並在其上放置一個滅口指示物。 每當鴉閣城冒險家攻擊時,若你完成過地城,則放逐區中每有一張由防禦玩家擁有且其上有滅口指示物的牌,他便失去1點生命。 | 566625 | ||
| French | Aventurière de Ravenloft | Créature — humain et gredin et assassin | Quand l'Aventurière de Ravenloft arrive sur le champ de bataille, vous prenez l'initiative. Si une créature qu'un adversaire contrôle devait mourir, à la place exilez-la et mettez un marqueur « contrat » sur elle. À chaque fois que l'Aventurière de Ravenloft attaque, si vous avez terminé un donjon, le joueur défenseur perd 1 point de vie pour chaque carte qu'il possède en exil avec un marqueur « contrat » sur elle. | 564105 | ||
| German | Ravenloft-Abenteurerin | Kreatur — Mensch, Räuber, Assassine | Wenn die Ravenloft-Abenteurerin ins Spiel kommt, übernimmst du die Initiative. Falls eine Kreatur, die ein Gegner kontrolliert, sterben würde, schicke sie stattdessen ins Exil und lege eine Attentatsmarke auf sie. Immer wenn die Ravenloft-Abenteurerin angreift und falls du ein Gewölbe absolviert hast, verliert der verteidigende Spieler für jede Karte im Exil, die er besitzt und auf der eine Attentatsmarke liegt, 1 Lebenspunkt. | 563385 | ||
| Italian | Avventuriera di Ravenloft | Creatura — Assassino Farabutto Umano | Quando l'Avventuriera di Ravenloft entra nel campo di battaglia, prendi l'iniziativa. Se una creatura controllata da un avversario sta per morire, invece esiliala e metti un segnalino delitto su di essa. Ogniqualvolta l'Avventuriera di Ravenloft attacca, se hai completato un dungeon, il giocatore in difesa perde 1 punto vita per ogni carta che possiede in esilio con un segnalino delitto su di essa. | 564465 | ||
| Japanese | レイヴンロフトの冒険者 | クリーチャー — 人間・ならず者・暗殺者 | レイヴンロフトの冒険者が戦場に出たとき、あなたはイニシアチブを得る。 対戦相手がコントロールしているクリーチャー1体が死亡するなら、代わりにそれを追放し、その上に殺人カウンターを置く。 レイヴンロフトの冒険者が攻撃するたび、あなたがダンジョンを踏破したことがある場合、防御プレイヤーは自分がオーナーであり追放領域にあり殺人カウンターが置かれているカード1枚につき1点のライフを失う。 | 564825 | ||
| Korean | 레이븐로프트 모험가 | 생물 — 인간 도적 암살자 | 레이븐로프트 모험가가 전장에 들어올 때, 당신이 이니셔티브를 차지한다. 상대가 조종하는 생물이 죽으려 한다면, 대신 그 생물에 살해 카운터 한 개를 올려놓고 추방한다. 레이븐로프트 모험가가 공격할 때마다, 당신이 던전을 완료했다면, 수비플레이어는 추방 영역에 있으며 자신이 소유한 살해 카운터가 놓여 있는 카드 한 개당 생명 1점을 잃는다. | 565185 | ||
| Portuguese (Brazil) | Aventureira de Ravenloft | Criatura — Humano Ladino Assassino | Quando Aventureira de Ravenloft entra no campo de batalha, você assume a dianteira. Se uma criatura que um oponente controla morreria, em vez disso, exile-a e coloque um marcador de golpe nela. Toda vez que Aventureira de Ravenloft ataca, se você completou uma masmorra, o jogador defensor perde 1 ponto de vida para cada card que ele possui no exílio com um marcador de golpe. | 565545 | ||
| Russian | Исследовательница Рейвенлофта | Существо — Человек Бродяга Убийца | Когда Исследовательница Рейвенлофта выходит на поле битвы, вы получаете инициативу. Если существо под контролем оппонента должно умереть, вместо этого изгоните его и положите на него один жетон устранения. Каждый раз, когда Исследовательница Рейвенлофта атакует, если вы прошли подземелье, то защищающийся игрок теряет 1 жизнь за каждую принадлежащую ему карту в изгнании с жетоном устранения на ней. | 565905 | ||
| Spanish | Aventurera de Ravenloft | Criatura — Asesino bribón humano | Cuando la Aventurera de Ravenloft entre al campo de batalla, tomas la iniciativa. Si una criatura que controla un oponente fuera a morir, en vez de eso, exíliala y pon un contador de asesinato sobre ella. Siempre que la Aventurera de Ravenloft ataque, si completaste una mazmorra, el jugador defensor pierde 1 vida por cada carta de la cual es propietario en el exilio con un contador de asesinato sobre ella. | 563745 |
| date | text |
|---|---|
| 2022-06-10 | There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative. |
| 2022-06-10 | You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity. |
| 2022-06-10 | A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations. |
| 2022-06-10 | If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative. |
| 2022-06-10 | If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room). |
| 2022-06-10 | If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon. |
| 2022-06-10 | In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again. |
| 2022-06-10 | Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it. |
| 2022-06-10 | Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity. |
| 2022-06-10 | The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits. |
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