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Ready // Willing DGM

Other printings of "Ready // Willing": DGM #132 DGM #132

Card

id26085
artistZoltan Boros
artistIds1885e6cb-c827-4896-994e-3d0a027d602f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, G, W
colorIndicator
colorsW, B
defense
duelDeck
edhrecRank14051
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameWilling
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFuse
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{1}{W}{B}
manaValue6
nameReady // Willing
number132
originalPrintings
originalReleaseDate
originalTextCreatures you control are indestructible this turn. Untap each creature you control. // Instant
Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
otherFaceIdsb9834378-cf65-5b1f-af7c-0498821613ba
power
printingsDGM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeDGM
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textCreatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
toughness
typeInstant
typesInstant
uuid6ce4f670-203d-5abc-af0c-45ec21b061d5
variations
watermarkselesnya
setNameDragon's Maze

Identifiers

id26085
cardKingdomEtchedId
cardKingdomFoilId189905
cardKingdomId189705
cardsphereFoilId13446
cardsphereId13447
deckboxId21002
mcmId261579
mcmMetaId207996
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2422c412-379a-57e7-a1ea-a6ba2e9f90cd
mtgoFoilId
mtgoId48510
multiverseId368967
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId22081f95-dc8e-41ed-b609-b6a22ee5428b
scryfallIllustrationIda07a8a78-1b86-42b9-b886-bc8ef583c666
scryfallOracleId44c7c6bb-2592-4d7c-8485-1815093e70be
tcgplayerEtchedProductId
tcgplayerProductId67992
uuid6ce4f670-203d-5abc-af0c-45ec21b061d5

Legalities

id26085
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid6ce4f670-203d-5abc-af0c-45ec21b061d5
vintageLegal

Purchase URLs

id26085
cardKingdomhttps://mtgjson.com/links/8983e3db0c4aebd9
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/8598798503ebc75f
cardmarkethttps://mtgjson.com/links/d67d3698a85b6a2d
tcgplayerhttps://mtgjson.com/links/b6c97c0a01fc4044
tcgplayerEtched
uuid6ce4f670-203d-5abc-af0c-45ec21b061d5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15A creature that comes under your control after Willing resolves won't have deathtouch or lifelink, because adding abilities does change a creature's characteristics.
2013-04-15If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
2013-04-15Multiple instances of deathtouch or lifelink are redundant.
2013-04-15On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
2013-04-15Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
2013-04-15Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
2013-04-15You can choose the same object as the target of each half of a fused split spell, if appropriate.
2013-07-01A creature that comes under your control after Ready resolves will not be granted by this effect.

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