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River Kelpie C19

Other printings of "River Kelpie": SHM #49 C19 #93 TDC #166 LTC #524

Card

id16032
artistJeff Easley
artistIdsda17055e-693c-461a-b132-67dd88b42ca6
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank3682
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}{U}
manaValue5
nameRiver Kelpie
number93
originalPrintings
originalReleaseDate
originalTextWhenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power3
printingsC19, LTC, SHM, TDC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeC19
side
signature
sourceProducts{'nonfoil': ['0060dafa-bfca-5496-8319-b02e091fbb45']}
subsets
subtypesBeast
supertypes
textWhenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness3
typeCreature — Beast
typesCreature
uuidda8ed937-b4f6-5a98-a85f-298fba74233a
variations
watermark
setNameCommander 2019

Identifiers

id16032
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId227037
cardsphereFoilId
cardsphereId61313
deckboxId45915
mcmId391507
mcmMetaId9614
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb33a50d7-4b1f-523e-97db-87f8b96f4d4e
mtgoFoilId
mtgoId77300
multiverseId470639
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId81efe7cf-81f0-4799-813f-73ec8d865190
scryfallIllustrationId8fb45e12-b45e-4d4d-80ca-97d1b1a58dd5
scryfallOracleIdef5c93ae-91e0-4edb-b8a3-1171a3694bb8
tcgplayerEtchedProductId
tcgplayerProductId196466
uuidda8ed937-b4f6-5a98-a85f-298fba74233a

Legalities

id16032
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidda8ed937-b4f6-5a98-a85f-298fba74233a
vintageLegal

Purchase URLs

id16032
cardKingdomhttps://mtgjson.com/links/cd8274fd8952c60f
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/eaf253f517f4788c
tcgplayerhttps://mtgjson.com/links/a17e98b47604e17a
tcgplayerEtched
uuidda8ed937-b4f6-5a98-a85f-298fba74233a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchKelpie des rivièresCréature : bêteÀ chaque fois que le Kelpie des rivières ou qu'un autre permanent arrive sur le champ de bataille depuis un cimetière, piochez une carte.
À chaque fois qu'un joueur lance un sort depuis un cimetière, piochez une carte.
Persistance (Quand cette créature meurt, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la sur le champ de bataille sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)
471545
GermanFlusskelpieKreatur — BestieImmer wenn der Flusskelpie oder eine andere bleibende Karte aus einem Friedhof ins Spiel kommt, ziehe eine Karte.
Immer wenn ein Spieler einen Zauberspruch aus einem Friedhof wirkt, ziehe eine Karte.
Beharrlichkeit (Wenn diese Kreatur stirbt und falls keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
470941
ItalianKelpie FluvialeCreatura — BestiaOgniqualvolta il Kelpie Fluviale o un altro permanente entrano nel campo di battaglia da un cimitero, pesca una carta.
Ogniqualvolta un giocatore lancia una magia da un cimitero, pesca una carta.
Persistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.)
471847
Japanese川のケルピークリーチャー — ビースト川のケルピーか他のパーマネントが1つ墓地から戦場に出るたび、カードを1枚引く。
プレイヤーが墓地から呪文を唱えるたび、あなたはカードを1枚引く。
頑強(このクリーチャーが死亡したとき、これの上に-1/-1カウンターが置かれていなかった場合、これを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で戦場に戻す。)
472149
Portuguese (Brazil)Kelpie do RioCriatura — BestaToda vez que Kelpie do Rio ou outra permanente entrar no campo de batalha vinda de um cemitério, compre um card.
Toda vez que um jogador conjurar uma mágica de um cemitério, compre um card.
Persistir (Quando esta criatura morrer, se ela não tiver nenhum marcador -1/-1, devolva-a ao campo de batalha sob o controle de seu dono com um marcador -1/-1.)
472451
RussianРечной КелпиСущество — ЗверьКаждый раз, когда Речной Келпи или другой перманент выходит на поле битвы из кладбища, возьмите карту.
Каждый раз, когда игрок разыгрывает заклинание из кладбища, возьмите карту.
Упорство (Когда это существо умирает, если на нем не было ни одного жетона -1/-1, верните его на поле битвы под контролем его владельца с одним жетоном -1/-1 на нем.)
472753
SpanishKelpie del ríoCriatura — BestiaSiempre que el Kelpie del río u otro permanente entre al campo de batalla desde un cementerio, roba una carta.
Siempre que un jugador lance un hechizo desde un cementerio, roba una carta.
Persistir. (Cuando esta criatura muera, si no tenía contadores -1/-1 sobre ella, regrésala al campo de batalla bajo el control de su propietario con un contador -1/-1 sobre ella.)
471243

Rulings

datetext
2008-05-01If River Kelpie and another permanent are each put onto the battlefield from a graveyard at the same time, River Kelpie's first ability will trigger twice. (It will see the other permanent entering.)
2008-05-01If you cast River Kelpie itself from your graveyard (by using Yawgmoth's Will, for example), neither ability triggers. The first ability doesn't trigger because River Kelpie is put onto the stack; the second ability doesn't trigger because it works only while River Kelpie is already on the battlefield.
2008-05-01If you cast another artifact, creature, enchantment, or planeswalker spell from a graveyard, only the second ability triggers. That's because the card is put onto the stack, not onto the battlefield.
2008-05-01If you play a land card from a graveyard (by using Crucible of Worlds, for example), only the first ability triggers. That's because the land (which isn't a spell) is put directly onto the battlefield from the graveyard.
2008-05-01River Kelpie doesn't give you the ability to cast spells from graveyards. Its second ability merely triggers whenever a spell is cast this way (by using Memory Plunder, for example).
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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