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River Kelpie LTC

Other printings of "River Kelpie": SHM #49 C19 #93 TDC #166 LTC #524

Card

id47245
artistGreg Hildebrandt & Tim Hildebrandt
artistIds020f967b-0d2f-4166-aabe-901dba8bc7ec, caa7228c-f74c-4145-91fb-1af8d623c353
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorborderless
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank3680
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}{U}
manaValue5
nameRiver Kelpie
number524
originalPrintings
originalReleaseDate2023-11-03
originalTextWhenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist
otherFaceIds
power3
printingsC19, LTC, SHM, TDC
promoTypessilverfoil, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeLTC
side
signature
sourceProducts{'foil': ['5e0b4a30-76aa-500b-872b-5ab87dd6f399'], 'nonfoil': ['5e0b4a30-76aa-500b-872b-5ab87dd6f399']}
subsets
subtypesBeast
supertypes
textWhenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness3
typeCreature — Beast
typesCreature
uuidd3785255-29a7-50b6-a4fd-97a8e2ecee2a
variations
watermark
setNameTales of Middle-earth Commander

Identifiers

id47245
cardKingdomEtchedId
cardKingdomFoilId286403
cardKingdomId286383
cardsphereFoilId
cardsphereId110796
deckboxId85205
mcmId735312
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb0c094f5-eab4-5a87-a6a2-a62d3f1cb5be
mtgoFoilId
mtgoId119840
multiverseId636363
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId35bbc76a-30e2-471d-8a70-d953d7a9c010
scryfallIllustrationId1f3d4ccd-ff72-457b-89ae-4eac53a6e7f3
scryfallOracleIdef5c93ae-91e0-4edb-b8a3-1171a3694bb8
tcgplayerEtchedProductId
tcgplayerProductId518677
uuidd3785255-29a7-50b6-a4fd-97a8e2ecee2a

Legalities

id47245
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidd3785255-29a7-50b6-a4fd-97a8e2ecee2a
vintageLegal

Purchase URLs

id47245
cardKingdomhttps://mtgjson.com/links/d401ef4d68a69ea3
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/834884febb313b05
cardmarket
tcgplayerhttps://mtgjson.com/links/6262b96dcd99ea0a
tcgplayerEtched
uuidd3785255-29a7-50b6-a4fd-97a8e2ecee2a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2008-05-01If River Kelpie and another permanent are each put onto the battlefield from a graveyard at the same time, River Kelpie's first ability will trigger twice. (It will see the other permanent entering.)
2008-05-01If you cast River Kelpie itself from your graveyard (by using Yawgmoth's Will, for example), neither ability triggers. The first ability doesn't trigger because River Kelpie is put onto the stack; the second ability doesn't trigger because it works only while River Kelpie is already on the battlefield.
2008-05-01If you cast another artifact, creature, enchantment, or planeswalker spell from a graveyard, only the second ability triggers. That's because the card is put onto the stack, not onto the battlefield.
2008-05-01If you play a land card from a graveyard (by using Crucible of Worlds, for example), only the first ability triggers. That's because the land (which isn't a spell) is put directly onto the battlefield from the graveyard.
2008-05-01River Kelpie doesn't give you the ability to cast spells from graveyards. Its second ability merely triggers whenever a spell is cast this way (by using Memory Plunder, for example).
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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