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Aetherwind Basker DRC

Other printings of "Aetherwind Basker": AER #104 PAER #104s DRC #107

Card

id28210
artistSvetlin Velinov
artistIdsffd063ae-c097-4f26-b2e6-b1e2137708bc
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank10495
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextIts frill inspired the design of efficient aether collectors.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G}{G}{G}
manaValue7
nameAetherwind Basker
number107
originalPrintings
originalReleaseDate
originalTextTrample
Whenever this creature enters or attacks, you get {E} (an energy counter) for each creature you control.
Pay {E}: This creature gets +1/+1 until end of turn.
otherFaceIds
power7
printingsAER, DRC, PAER
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeDRC
side
signature
sourceProducts{'nonfoil': ['c43f37b3-9215-5737-aaa0-b0caf429745c']}
subsets
subtypesLizard
supertypes
textTrample
Whenever this creature enters or attacks, you get {E} (an energy counter) for each creature you control.
Pay {E}: This creature gets +1/+1 until end of turn.
toughness7
typeCreature — Lizard
typesCreature
uuid7f924c2f-73e8-5f20-bca2-097d597fb76c
variations
watermark
setNameAetherdrift Commander

Identifiers

id28210
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId309461
cardsphereFoilId
cardsphereId133519
deckboxId
mcmId807996
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8da7ed5e-878a-5b13-abf1-35ec2d057f27
mtgoFoilId
mtgoId137391
multiverseId692457
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId76f318f4-f809-42ff-99f4-12a51d38c8f7
scryfallIllustrationId39e4d6ff-afe7-4036-946f-193ba3749228
scryfallOracleIdd9ec9a4f-0644-47c5-bc09-1201d5251bde
tcgplayerEtchedProductId
tcgplayerProductId615169
uuid7f924c2f-73e8-5f20-bca2-097d597fb76c

Legalities

id28210
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid7f924c2f-73e8-5f20-bca2-097d597fb76c
vintageLegal

Purchase URLs

id28210
cardKingdomhttps://mtgjson.com/links/924e00ff9b77f1f9
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/2bbca0dae22f4802
tcgplayerEtched
uuid7f924c2f-73e8-5f20-bca2-097d597fb76c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchLézard des vents éthériquesSa collerette a inspiré la création des meilleurs collecteurs d'Éther.Créature — lézardPiétinement
À chaque fois que cette créature arrive ou attaque, vous gagnez {E} (un marqueur « énergie ») pour chaque créature que vous contrôlez.
Payez {E} : Cette créature gagne +1/+1 jusqu'à la fin du tour.
692826
GermanÄtherwind-ReptilSein Kragen lieferte das Design für effiziente Äther-Kollektoren.Kreatur — EidechseVerursacht Trampelschaden
Immer wenn diese Kreatur ins Spiel kommt oder angreift, erhältst du für jede Kreatur, die du kontrollierst, {E} (eine Energiemarke).
Bezahle {E}: Diese Kreatur erhält +1/+1 bis zum Ende des Zuges.
692580
ItalianAssimilatore di Vento EtereoIl suo collare ha ispirato la progettazione di raccoglitori d'etere più efficienti.Creatura — LucertolaTravolgere
Ogniqualvolta questa creatura entra o attacca, ottieni {E} (un segnalino energia) per ogni creatura che controlli.
Paga {E}: Questa creatura prende +1/+1 fino alla fine del turno.
692949
Japanese霊気風浴びその襞が効率よい霊気収集器を設計するヒントとなった。クリーチャー — トカゲトランプル
このクリーチャーが戦場に出るか攻撃するたび、あなたがコントロールするクリーチャー1体につき{E}(エネルギー・カウンター1個)を得る。
{E}を支払う:ターン終了時まで、このクリーチャーは+1/+1の修整を受ける。
693072
SpanishRecolector vientoetéreoSus crestas inspiraron el diseño de eficientes recolectores de éter.Criatura — LagartoArrolla.
Siempre que esta criatura entre o ataque, obtienes {E} (un contador de energía) por cada criatura que controlas.
Pagar {E}: Esta criatura obtiene +1/+1 hasta el final del turno.
692703

Rulings

datetext
2017-02-09Abilities that trigger "whenever you get one or more {E}," such as that of Fabrication Module from the Kaladesh set, trigger only once as Aetherwind Basker's triggered ability resolves.
2017-02-09The triggered ability triggers both when Aetherwind Basker enters the battlefield and whenever it attacks. You don't have to choose only one.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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