← Back Card Profile (by Name)

Recross the Paths PLST

Other printings of "Recross the Paths": PLST #MOR-133 MOR #133

Card

id72225
artistGreg Hildebrandt
artistIds020f967b-0d2f-4166-aabe-901dba8bc7ec
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank14614
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsClash
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameRecross the Paths
numberMOR-133
originalPrintings
originalReleaseDate2024-08-02
originalText
otherFaceIds
power
printingsMOR, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypes
supertypes
textReveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
toughness
typeSorcery
typesSorcery
uuid63ed6509-aa5d-5eb6-8846-e3de600d5601
variations
watermark
setNameThe List

Identifiers

id72225
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId304299
cardsphereFoilId
cardsphereId128664
deckboxId96251
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id60f0173f-05d2-55b2-b25b-ca913a370056
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb45516f0-9b22-443d-acc5-1f622b2b3620
scryfallIllustrationId40ac4bbc-ff31-4acc-a73f-fa2910c59969
scryfallOracleId2c132e6f-2e9e-4b39-81a8-f88c32173cd5
tcgplayerEtchedProductId
tcgplayerProductId583222
uuid63ed6509-aa5d-5eb6-8846-e3de600d5601

Legalities

id72225
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid63ed6509-aa5d-5eb6-8846-e3de600d5601
vintageLegal

Purchase URLs

id72225
cardKingdomhttps://mtgjson.com/links/0f8daa85d80b1a0f
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/2794fe855a2ef368
tcgplayerEtched
uuid63ed6509-aa5d-5eb6-8846-e3de600d5601

Foreign Data (per language)

No foreign data.

Rulings

datetext
2008-04-01If the spell is countered or doesn't resolve for any reason (for example, if all its targets become illegal), none of its effects happen. There is no clash, and the spell card won't be returned to your hand.
2008-04-01If you have only nonland cards in your library, you reveal your entire library (one card at a time), rearrange it however you like, and then clash.
2008-04-01If you win the clash, the spell moves from the stack to your hand as part of its resolution. It never hits the graveyard. If you don't win the clash, the spell is put into the graveyard from the stack as normal.
2008-04-01You put the revealed nonland cards on the bottom of your library before you clash.

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