Other printings of "Redress Fate": DSC #9 DSC #41
| id | 28418 |
|---|---|
| artist | Julie Dillon |
| artistIds | ce8605ad-6d5a-45a3-a7b6-84be4f5209cd |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 3946 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | "I can't go with you into the House, but I can give you one chance to reverse your doom. Make it count." |
| frameEffects | miracle |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Miracle |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {6}{W}{W} |
| manaValue | 8 |
| name | Redress Fate |
| number | 9 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Return all artifact and enchantment cards from your graveyard to the battlefield. Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
| otherFaceIds | |
| power | |
| printings | DSC |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | DSC |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['dcdd3aeb-1070-53f7-b97a-4dda68d0176b']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Return all artifact and enchantment cards from your graveyard to the battlefield. Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
| toughness | |
| type | Sorcery |
| types | Sorcery |
| uuid | 0685bf68-4899-54bb-8a18-44874372d2f0 |
| variations | e1f573c0-e0ed-540e-a92c-d6fe9de7895c |
| watermark | |
| setName | Duskmourn: House of Horror Commander |
| id | 28418 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 301871 |
| cardsphereFoilId | |
| cardsphereId | 126686 |
| deckboxId | 94691 |
| mcmId | 787908 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | b5f393a6-4c8e-525a-b037-935260076cb5 |
| mtgoFoilId | |
| mtgoId | 131339 |
| multiverseId | 675604 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 19f56096-f692-4719-af38-6a4955f2b65c |
| scryfallIllustrationId | d506ca72-c01b-4953-a3fe-7c04add1bc9d |
| scryfallOracleId | e8ff6780-5f22-42fa-a7c1-7406e8203063 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 578975 |
| uuid | 0685bf68-4899-54bb-8a18-44874372d2f0 |
| id | 28418 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 0685bf68-4899-54bb-8a18-44874372d2f0 |
| vintage | Legal |
| id | 28418 |
|---|---|
| cardKingdom | https://mtgjson.com/links/267e0f2bd1152d54 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/f8eda43c4b4e524a |
| tcgplayerEtched | |
| uuid | 0685bf68-4899-54bb-8a18-44874372d2f0 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Réparation du destin | « Je ne peux pas vous accompagner dans la Maison, mais je peux vous donner une chance d'inverser votre destin. Alors profitez-en. » | Rituel | Renvoyez sur le champ de bataille toutes les cartes d'artefact et d'enchantement de votre cimetière. Miracle {3}{W} (Vous pouvez lancer cette carte pour son coût de miracle quand vous la piochez si c'est la première carte que vous avez piochée ce tour-ci.) | 675700 | |
| German | Umgestaltung des Schicksals | „Ich kann dir nicht ins Haus folgen, aber ich kann dir die Chance verschaffen, deinen Untergang noch abzuwenden. Mach was draus." | Hexerei | Bringe alle Artefakt- und Verzauberungskarten aus deinem Friedhof ins Spiel zurück. Mirakulum {3}{W} (Du kannst diese Karte für ihre Mirakulum-Kosten wirken, wenn du sie ziehst, falls es die erste Karte ist, die du in diesem Zug gezogen hast.) | 675636 | |
| Italian | Modificare il Destino | "Non posso venire con te nella Casa, ma posso darti l'opportunità di cambiare il tuo destino. Non sprecarla." | Stregoneria | Rimetti sul campo di battaglia tutte le carte artefatto e incantesimo dal tuo cimitero. Miracolo {3}{W} (Puoi lanciare questa carta pagando il suo costo di miracolo quando la peschi, se è la prima che hai pescato in questo turno.) | 675732 | |
| Japanese | 運命の是正 | 「あなたと館には行けないけれど、あなたの破滅を覆すチャンスなら作ってあげる。悔いを残さないようにね。」 | ソーサリー | あなたの墓地にありアーティファクトやエンチャントであるすべてのカードを戦場に戻す。 奇跡{3}{W}(あなたがこのターンに最初に引いたカードとしてこのカードを引き、すぐに公開したとき、奇跡コストを支払うことでこれを唱えてもよい。) | 675764 | |
| Spanish | Rectificar el destino | "No puedo entrar en la Casa contigo, pero te puedo dar una última oportunidad para evitar tu condenación. Haz que valga la pena". | Conjuro | Regresa todas las cartas de artefacto y encantamiento de tu cementerio al campo de batalla. Milagro {3}{W}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) | 675668 |
| date | text |
|---|---|
| 2024-09-20 | If an Aura is being put onto the battlefield at the same time as a creature, that Aura can't enchant that creature. |
| 2024-09-20 | If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone. |
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