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Referee Squad PLST

Other printings of "Referee Squad": PLST #MOM-327 MOM #327

Card

id73873
artistSteven Belledin
artistIdsf07d73b9-52a0-4fe5-858b-61f7b42174a5
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank17387
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsConvoke, Vigilance
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameReferee Squad
numberMOM-327
originalPrintings
originalReleaseDate2024-08-02
originalText
otherFaceIds
power2
printingsMOM, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesHomunculus
supertypes
textConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Vigilance
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
toughness2
typeCreature — Homunculus
typesCreature
uuid82543509-e46b-5fe1-a09f-132caf70b38f
variations
watermark
setNameThe List

Identifiers

id73873
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId303560
cardsphereFoilId
cardsphereId127805
deckboxId96635
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1b37b860-feae-5e19-9dbc-580f21d4eeae
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0b3b9a31-d823-435d-9adb-d8d2ec8b3ac1
scryfallIllustrationId3751866d-cc7c-4560-8f6f-6568c7a4b7a5
scryfallOracleIde14532e9-ecc2-4028-b99e-3629533962bc
tcgplayerEtchedProductId
tcgplayerProductId582109
uuid82543509-e46b-5fe1-a09f-132caf70b38f

Legalities

id73873
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid82543509-e46b-5fe1-a09f-132caf70b38f
vintageLegal

Purchase URLs

id73873
cardKingdomhttps://mtgjson.com/links/7fe5f39eb055a3ef
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/88f376d234f8902a
tcgplayerEtched
uuid82543509-e46b-5fe1-a09f-132caf70b38f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-04-14Referee Squad's enters-the-battlefield ability can target a creature that's already tapped.
2024-01-12Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
2024-01-12If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
2024-01-12Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
2024-01-12Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
2024-01-12When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
2024-01-12You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

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