← Back Card Profile (by Name)

Scrapper Champion AER

Other printings of "Scrapper Champion": AER #97 KLR #144

Card

id7863
artistMagali Villeneuve
artistIds9e6a55ae-be4d-4c23-a2a5-135737ffd879
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank20601
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDouble strike
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}
manaValue4
nameScrapper Champion
number97
originalPrintings
originalReleaseDate
originalTextDouble strike (This creature deals both first-strike and regular combat damage.)
When Scrapper Champion enters the battlefield, you get {EE} (two energy counters).
Whenever Scrapper Champion attacks, you may pay {EE}. If you do, put a +1/+1 counter on it.
otherFaceIds
power2
printingsAER, KLR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAER
side
signature
sourceProducts{'foil': ['b32a55d0-c4f8-5c16-b1ab-66ab627a25a2', 'c8e0fc44-da90-5aac-84ea-ee8e2e5caf01', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['612e4818-c476-55ec-9fb7-5cd60a366120', 'b32a55d0-c4f8-5c16-b1ab-66ab627a25a2']}
subsets
subtypesHuman, Artificer
supertypes
textDouble strike (This creature deals both first-strike and regular combat damage.)
When this creature enters, you get {E}{E} (two energy counters).
Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
toughness2
typeCreature — Human Artificer
typesCreature
uuid9f83d4e5-ccfa-52a0-ac12-4a390c6147b0
variations
watermark
setNameAether Revolt

Identifiers

id7863
cardKingdomEtchedId
cardKingdomFoilId210777
cardKingdomId210593
cardsphereFoilId4358
cardsphereId4359
deckboxId34476
mcmId294896
mcmMetaId224442
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id168270b7-b6e0-5853-96b2-599c0ef1b6a3
mtgoFoilId62730
mtgoId62729
multiverseId423764
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId117ef25c-e9cf-4801-a753-2c329c2a8bdb
scryfallIllustrationIdeeb1a188-6574-40ad-8b00-3f6f3a4d2fbc
scryfallOracleId4fa99dc1-c2d2-4b21-8511-e3d86626609d
tcgplayerEtchedProductId
tcgplayerProductId126526
uuid9f83d4e5-ccfa-52a0-ac12-4a390c6147b0

Legalities

id7863
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid9f83d4e5-ccfa-52a0-ac12-4a390c6147b0
vintageLegal

Purchase URLs

id7863
cardKingdomhttps://mtgjson.com/links/5c44fe05ead86afa
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e13d87c732748593
cardmarkethttps://mtgjson.com/links/f6da0790d56ec83b
tcgplayerhttps://mtgjson.com/links/a6365c1f5337a3ee
tcgplayerEtched
uuid9f83d4e5-ccfa-52a0-ac12-4a390c6147b0

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified拆解斗士生物~人类/神器师连击(此生物能造成先攻伤害以及普通战斗伤害。)
当拆解斗士进战场时,你得到{E}{E}(两个能量指示物)。
每当拆解斗士攻击时,你可以支付{E}{E}。若你如此作,则在其上放置一个+1/+1指示物。
423948
Chinese Traditional拆解鬥士生物~人類/神器師連擊(此生物能造成先攻傷害以及普通戰鬥傷害。)
當拆解鬥士進戰場時,你得到{E}{E}(兩個能量指示物)。
每當拆解鬥士攻擊時,你可以支付{E}{E}。若你如此作,則在其上放置一個+1/+1指示物。
424132
FrenchChampionne ferrailleuseCréature : humain et artificierDouble initiative (Cette créature inflige des blessures de combat d'initiative et des blessures de combat normales.)
Quand la Championne ferrailleuse arrive sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »).
À chaque fois que la Championne ferrailleuse attaque, vous pouvez payer {E}{E}. Si vous faites ainsi, mettez un marqueur +1/+1 sur elle.
424500
GermanSchrotter-ChampionKreatur — Mensch, HandwerkerDoppelschlag (Diese Kreatur fügt sowohl Erstschlags- als auch normalen Kampfschaden zu.)
Wenn der Schrotter-Champion ins Spiel kommt, erhältst du {E}{E} (zwei Energiemarken).
Immer wenn der Schrotter-Champion angreift, kannst du {E}{E} bezahlen. Falls du dies tust, lege eine +1/+1-Marke auf ihn.
424316
ItalianCampionessa RissosaCreatura — Artefice UmanoDoppio attacco (Questa creatura infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.)
Quando la Campionessa Rissosa entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia).
Ogniqualvolta la Campionessa Rissosa attacca, puoi pagare {E}{E}. Se lo fai, metti un segnalino +1/+1 su di essa.
424684
Japanese屑鉄会の勇者クリーチャー — 人間・工匠二段攻撃(このクリーチャーは先制攻撃と通常の戦闘ダメージの両方を与える。)
屑鉄会の勇者が戦場に出たとき、あなたは{E}{E}(エネルギー・カウンター2個)を得る。
屑鉄会の勇者が攻撃するたび、あなたは{E}{E}を支払ってもよい。そうしたなら、これの上に+1/+1カウンターを1個置く。
424868
Korean싸움꾼 투사생물 — 인간 기능공이단공격 (이 생물은 선제공격 전투피해와 일반 전투피해를 같이 입힌다.)
싸움꾼 투사가 전장에 들어올 때, 당신은 {E}{E}(에너지 카운터 두 개)를 얻는다.
싸움꾼 투사가 공격할 때마다, 당신은 {E}{E}를 지불할 수 있다. 그렇게 한다면, 싸움꾼 투사에 +1/+1 카운터 한 개를 올려놓는다.
425052
Portuguese (Brazil)Campeã SucateiraCriatura — Humano ArtesãoGolpe duplo (Esta criatura causa tanto o dano de iniciativa quanto o de combate normal.)
Quando Campeã Sucateira entra no campo de batalha, você recebe {E}{E} (dois marcadores de energia).
Toda vez que Campeã Sucateira ataca, você pode pagar {E}{E}. Se fizer isso, coloque um marcador +1/+1 nela.
425236
RussianНепобедимая ДуэлянткаСущество — Человек МеханикДвойной удар (Это существо наносит боевые повреждения как на этапе Первого удара, так и на этапе обычных повреждений.)
Когда Непобедимая Дуэлянтка выходит на поле битвы, вы получаете {E}{E} (два жетона энергии).
Каждый раз, когда Непобедимая Дуэлянтка атакует, вы можете заплатить {E}{E}. Если вы это делаете, положите на нее один жетон +1/+1.
425420
SpanishCampeona batalladoraCriatura — Artífice humanoDaña dos veces. (Esta criatura daña primero y también hace daño de combate normal.)
Cuando la Campeona batalladora entre al campo de batalla, obtienes {E}{E} (dos contadores de energía).
Siempre que la Campeona batalladora ataque, puedes pagar {E}{E}. Si lo haces, pon un contador +1/+1 sobre ella.
425604

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

Tip: bookmark this page with your query parameters for quick access.