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Scrapper Champion KLR

Other printings of "Scrapper Champion": AER #97 KLR #144

Card

id44028
artistMagali Villeneuve
artistIds9e6a55ae-be4d-4c23-a2a5-135737ffd879
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank20600
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDouble strike
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}
manaValue4
nameScrapper Champion
number144
originalPrintings
originalReleaseDate
originalTextDouble strike (This creature deals both first-strike and regular combat damage.)
When Scrapper Champion enters the battlefield, you get {EE} (two energy counters).
Whenever Scrapper Champion attacks, you may pay {EE}. If you do, put a +1/+1 counter on it.
otherFaceIds
power2
printingsAER, KLR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypesHuman, Artificer
supertypes
textDouble strike (This creature deals both first-strike and regular combat damage.)
When this creature enters, you get {E}{E} (two energy counters).
Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
toughness2
typeCreature — Human Artificer
typesCreature
uuid81a48abd-b91c-57ff-a66e-1363bf49e35b
variations
watermark
setNameKaladesh Remastered

Identifiers

id44028
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75722
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6d4b2282-e530-5cc4-a1ea-68bdc6f7b9a6
mtgoFoilId
mtgoId
multiverseId547950
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6e6cc1c8-142f-49bd-9b8f-8ab3afff8e2a
scryfallIllustrationIdeeb1a188-6574-40ad-8b00-3f6f3a4d2fbc
scryfallOracleId4fa99dc1-c2d2-4b21-8511-e3d86626609d
tcgplayerEtchedProductId
tcgplayerProductId
uuid81a48abd-b91c-57ff-a66e-1363bf49e35b

Legalities

id44028
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid81a48abd-b91c-57ff-a66e-1363bf49e35b
vintageLegal

Purchase URLs

id44028
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid81a48abd-b91c-57ff-a66e-1363bf49e35b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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