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Aetherwind Basker PAER

Other printings of "Aetherwind Basker": AER #104 PAER #104s DRC #107

Card

id63881
artistSvetlin Velinov
artistIdsffd063ae-c097-4f26-b2e6-b1e2137708bc
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank10493
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextIts frill inspired the design of efficient aether collectors.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G}{G}{G}
manaValue7
nameAetherwind Basker
number104s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power7
printingsAER, DRC, PAER
promoTypessetpromo, prerelease, datestamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePAER
side
signature
sourceProducts{'foil': ['fa5191f0-6d7e-546c-bb7e-b181d4e5782c']}
subsets
subtypesLizard
supertypes
textTrample
Whenever this creature enters or attacks, you get {E} (an energy counter) for each creature you control.
Pay {E}: This creature gets +1/+1 until end of turn.
toughness7
typeCreature — Lizard
typesCreature
uuided1b93a6-777a-547f-b122-e2139880be50
variations
watermark
setNameAether Revolt Promos

Identifiers

id63881
cardKingdomEtchedId
cardKingdomFoilId210948
cardKingdomId
cardsphereFoilId48212
cardsphereId
deckboxId34688
mcmId295068
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id475bc8a1-cab6-5886-b2b3-8ab12fe2fc56
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3389a57f-c228-455c-99b4-b11f1131663c
scryfallIllustrationId39e4d6ff-afe7-4036-946f-193ba3749228
scryfallOracleIdd9ec9a4f-0644-47c5-bc09-1201d5251bde
tcgplayerEtchedProductId
tcgplayerProductId126821
uuided1b93a6-777a-547f-b122-e2139880be50

Legalities

id63881
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuided1b93a6-777a-547f-b122-e2139880be50
vintageLegal

Purchase URLs

id63881
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/57fa0906385cc848
cardmarket
tcgplayerhttps://mtgjson.com/links/37499066b8b6ff8a
tcgplayerEtched
uuided1b93a6-777a-547f-b122-e2139880be50

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-02-09Abilities that trigger "whenever you get one or more {E}," such as that of Fabrication Module from the Kaladesh set, trigger only once as Aetherwind Basker's triggered ability resolves.
2017-02-09The triggered ability triggers both when Aetherwind Basker enters the battlefield and whenever it attacks. You don't have to choose only one.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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