← Back Card Profile (by Name)

Reservoir Walker AER

Other printings of "Reservoir Walker": AER #174 KLR #266

Card

id7941
artistJohann Bodin
artistIdsd92e2dd9-9ef6-43f6-81f8-df87f9066983
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank20694
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextRenegade supply lines are, by necessity, mobile and difficult to disrupt.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}
manaValue5
nameReservoir Walker
number174
originalPrintings
originalReleaseDate
originalTextWhen Reservoir Walker enters the battlefield, you gain 3 life and get {EEE} (three energy counters).
otherFaceIds
power3
printingsAER, KLR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAER
side
signature
sourceProducts{'foil': ['b32a55d0-c4f8-5c16-b1ab-66ab627a25a2', 'c8e0fc44-da90-5aac-84ea-ee8e2e5caf01', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['612e4818-c476-55ec-9fb7-5cd60a366120', 'b32a55d0-c4f8-5c16-b1ab-66ab627a25a2']}
subsets
subtypesConstruct
supertypes
textWhen this creature enters, you gain 3 life and get {E}{E}{E} (three energy counters).
toughness3
typeArtifact Creature — Construct
typesArtifact, Creature
uuid7de3669e-21ae-5668-ac88-16d5e153add0
variations
watermark
setNameAether Revolt

Identifiers

id7941
cardKingdomEtchedId
cardKingdomFoilId210714
cardKingdomId210530
cardsphereFoilId4338
cardsphereId4339
deckboxId34582
mcmId294926
mcmMetaId224471
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1d7a5f27-5639-595e-94f4-445e1045f3d4
mtgoFoilId62852
mtgoId62851
multiverseId423841
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8afe3be3-b0bc-4617-b4de-f60d14f1b91d
scryfallIllustrationId3808fc81-e870-4d82-9c16-4dcdda9cc78a
scryfallOracleId7177361a-f86f-4a50-b517-229cb1eaac07
tcgplayerEtchedProductId
tcgplayerProductId126521
uuid7de3669e-21ae-5668-ac88-16d5e153add0

Legalities

id7941
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid7de3669e-21ae-5668-ac88-16d5e153add0
vintageLegal

Purchase URLs

id7941
cardKingdomhttps://mtgjson.com/links/ba1be41d0fe1d06b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a3a3e014c81f0304
cardmarkethttps://mtgjson.com/links/a3c59b0cabaecbb0
tcgplayerhttps://mtgjson.com/links/0ca56227586d9fed
tcgplayerEtched
uuid7de3669e-21ae-5668-ac88-16d5e153add0

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified贮能库搬运械迫于形势,乱匠的补给线既机动灵活,又难以滋扰。神器生物~组构体当贮能库搬运械进战场时,你获得3点生命且得到{E}{E}{E}(三个能量指示物)。424025
Chinese Traditional貯能庫搬運械迫於形勢,亂匠的補給線既機動靈活,又難以滋擾。神器生物~組構體當貯能庫搬運械進戰場時,你獲得3點生命且得到{E}{E}{E}(三個能量指示物)。424209
FrenchMarcheur réservoirLes lignes de ravitaillement des renégats sont par nécessité mobiles et difficiles à perturber.Créature-artefact : constructionQuand le Marcheur réservoir arrive sur le champ de bataille, vous gagnez 3 points de vie et {E}{E}{E} (trois marqueurs « énergie »).424577
GermanReservoir-SchreiterDie Versorgungslinien der Renegaten sind notwendigerweise sehr mobil und schwer zu unterbrechen.Artefaktkreatur — KonstruktWenn der Reservoir-Schreiter ins Spiel kommt, erhältst du 3 Lebenspunkte dazu und {E}{E}{E} (drei Energiemarken).424393
ItalianSerbatoio SemoventeLe linee di rifornimento dei rinnegati sono, per necessità, mobili e difficili da interrompere.Creatura Artefatto — CostruttoQuando il Serbatoio Semovente entra nel campo di battaglia, guadagni 3 punti vita e ottieni {E}{E}{E} (tre segnalini energia).424761
Japanese歩行貯蔵器改革派の補給線は、その必要上から、機動性に富み妨害が困難になっている。アーティファクト・クリーチャー — 構築物歩行貯蔵器が戦場に出たとき、あなたは3点のライフを得て、{E}{E}{E}(エネルギー・カウンター3個)を得る。424945
Korean저장소 보행자무법자들의 공급로는 유동적일 수 밖에 없어 차단하기가 어렵다.마법물체 생물 — 자동기계저장소 보행자가 전장에 들어올 때, 당신은 생명 3점과 {E}{E}{E}(에너지 카운터 세 개)를 얻는다.425129
Portuguese (Brazil)Caminhante do ReservatórioAs linhas de suprimento dos renegados são, por necessidade, móveis e difíceis de cortar.Criatura Artefato — ConstructoQuando Caminhante do Reservatório entra no campo de batalha, você ganha 3 pontos de vida e recebe {E}{E}{E} (três marcadores de energia).425313
RussianРезервуарный ХодунСредства снабжения отступники вынуждены делать подвижными и такими, чтобы им сложно было помешать.Артефакт Существо — КонструкцияКогда Резервуарный Ходун выходит на поле битвы, вы получаете 3 жизни и {E}{E}{E} (три жетона энергии).425497
SpanishCaminante de la reservaLas líneas de suministros de los renegados son, por necesidad, móviles y difíciles de interceptar.Criatura artefacto — ConstructoCuando el Caminante de la reserva entre al campo de batalla, ganas 3 vidas y obtienes {E}{E}{E} (tres contadores de energía).425681

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

Tip: bookmark this page with your query parameters for quick access.