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Restricted Office // Lecture Hall DSK

Other printings of "Restricted Office // Lecture Hall": DSK #227 DSK #227 PDSK #227p PDSK #227s PDSK #227p PDSK #227s DSK #342 DSK #342

Card

id29164
artistScott Buoncristiano
artistIdsa3cfe4d8-dc7d-4e53-8f79-39678f49158c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorborderless
colorIdentityU, W
colorIndicator
colorsU
defense
duelDeck
edhrecRank5864
edhrecSaltiness
faceConvertedManaCost7
faceFlavorName
faceManaValue7
faceNameLecture Hall
finishesnonfoil, foil
flavorName
flavorText
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{5}{U}{U}
manaValue11
nameRestricted Office // Lecture Hall
number342
originalPrintings
originalReleaseDate
originalTextWhen you unlock this door, destroy all creatures with power 3 or greater. // Other permanents you control have hexproof.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
otherFaceIdsb90a5fdd-c423-5805-ac80-66ed20db2e25
power
printingsDSK, PDSK
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDSK
sideb
signature
sourceProducts
subsets
subtypesRoom
supertypes
textOther permanents you control have hexproof.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuid9a7d5dcd-1978-5215-a870-095b8e95afd3
variations907454bd-5d40-5624-8711-07f0ce38590f
watermark
setNameDuskmourn: House of Horror

Identifiers

id29164
cardKingdomEtchedId
cardKingdomFoilId302657
cardKingdomId301868
cardsphereFoilId125967
cardsphereId125966
deckboxId94589
mcmId788141
mcmMetaId440186
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7687e8bc-e7d0-57c6-9994-fe17a6b87a71
mtgoFoilId
mtgoId130037
multiverseId673162
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde35b3ab8-9230-469e-8c01-5f735fea5c9e
scryfallIllustrationIdfe5d38c5-bf92-4fb3-9504-f09c6be2890e
scryfallOracleIdb36286fa-4007-4276-af9c-d8f0da9e94d1
tcgplayerEtchedProductId
tcgplayerProductId578070
uuid9a7d5dcd-1978-5215-a870-095b8e95afd3

Legalities

id29164
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid9a7d5dcd-1978-5215-a870-095b8e95afd3
vintageLegal

Purchase URLs

id29164
cardKingdomhttps://mtgjson.com/links/3153dcf604197b1f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7a7c8d9942f3549c
cardmarkethttps://mtgjson.com/links/90fdc7af46a92499
tcgplayerhttps://mtgjson.com/links/f94e1503f8af8ffe
tcgplayerEtched
uuid9a7d5dcd-1978-5215-a870-095b8e95afd3

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchBureau privé // Salle de conférenceSalle de conférenceEnchantement — pièceSalle de conférence
o5oUoU
Les autres permanents que vous contrôlez ont la défense talismanique.
673192
GermanVerbotenes Büro // VorlesungssaalVorlesungssaalVerzauberung — RaumVorlesungssaal
o5oUoU
Andere Permanente, die du kontrollierst, haben Fluchsicherheit.
673172
ItalianUfficio Riservato // Aula MagnaAula MagnaIncantesimo — StanzaAula Magna
o5oUoU
Gli altri permanenti che controlli hanno anti-malocchio.
673202
Japanese専用執務室 // 講義室講義室エンチャント — 部屋講(こう)義(ぎ)室(しつ)
o5oUoU
あなたがコントロールしていてこれでないすべてのパーマネントは呪禁を持つ。
673212
SpanishOficina restringida // AuditorioAuditorioEncantamiento — SalaAuditorio
o5oUoU
Los otros permanentes que controlas tienen la habilidad de antimaleficio.
673182

Rulings

datetext
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

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