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Rite of Belzenlok PDOM

Other printings of "Rite of Belzenlok": DOM #102 PDOM #102s

Card

id65945
artistSeb McKinnon
artistIdsad4caca0-8d89-44ce-a1a6-d5ca905bd6fb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank13511
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{2}{B}{B}
manaValue4
nameRite of Belzenlok
number102s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsDOM, PDOM
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePDOM
side
signature
sourceProducts{'foil': ['6c4d5c36-dd3b-5398-a892-47dc30e317d4']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."
toughness
typeEnchantment — Saga
typesEnchantment
uuid1f42e162-e13b-5525-af43-a99e87f4e665
variations
watermark
setNameDominaria Promos

Identifiers

id65945
cardKingdomEtchedId
cardKingdomFoilId218442
cardKingdomId
cardsphereFoilId54781
cardsphereId
deckboxId38697
mcmId355701
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc44d2cb8-cf3d-5396-9092-d2f731d549f0
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdda97eb9c-8768-42d1-a80e-c88bccc4c9b3
scryfallIllustrationId7c1796fd-612e-4891-a7bc-9c94e5dfc3fa
scryfallOracleIda3b2e0a2-f4ad-457b-ae70-7732bc3479ff
tcgplayerEtchedProductId
tcgplayerProductId165584
uuid1f42e162-e13b-5525-af43-a99e87f4e665

Legalities

id65945
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid1f42e162-e13b-5525-af43-a99e87f4e665
vintageLegal

Purchase URLs

id65945
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/dbbedc9d412b14be
cardmarket
tcgplayerhttps://mtgjson.com/links/f6e3963e9b0e4634
tcgplayerEtched
uuid1f42e162-e13b-5525-af43-a99e87f4e665

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-04-27A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
2018-04-27As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
2018-04-27Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
2018-04-27If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
2018-04-27If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2018-04-27Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2018-04-27Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

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