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Puppeteer Clique SHM

Other printings of "Puppeteer Clique": SHM #75 MM2 #91 WOC #115 C17 #121 NCC #257 CLB #769

Card

id87524
artistDaren Bader
artistIds7da1a585-c875-45e4-b322-5da9e8e1f651
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank2449
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Persist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}{B}
manaValue5
namePuppeteer Clique
number75
originalPrintings
originalReleaseDate
originalTextFlying
When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power3
printingsC17, CLB, MM2, NCC, SHM, WOC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeSHM
side
signature
sourceProducts{'foil': ['8d99f8c2-a0d4-5d5c-8dfa-1552a5f28103', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812'], 'nonfoil': ['2b651e97-8239-5ccb-bcf9-5f88d09b2868', 'dc5253c6-cb4b-5a43-9659-2dd7d2920ec6', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812']}
subsets
subtypesFaerie, Wizard
supertypes
textFlying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Faerie Wizard
typesCreature
uuid348c4621-66ef-5493-abbe-2cd7202dc96d
variations
watermark
setNameShadowmoor

Identifiers

id87524
cardKingdomEtchedId
cardKingdomFoilId124973
cardKingdomId124687
cardsphereFoilId41404
cardsphereId41405
deckboxId3772
mcmId19089
mcmMetaId9639
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id985bfba1-745e-5087-a306-44b99a6c0140
mtgoFoilId29508
mtgoId29507
multiverseId146761
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6ff839e1-6f76-4a24-a87c-d4589b1abf66
scryfallIllustrationIdffe56075-72ed-4fab-9fd6-20839f95a74b
scryfallOracleId00e0b103-892c-49b3-836d-867fff197bbd
tcgplayerEtchedProductId
tcgplayerProductId18751
uuid348c4621-66ef-5493-abbe-2cd7202dc96d

Legalities

id87524
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid348c4621-66ef-5493-abbe-2cd7202dc96d
vintageLegal

Purchase URLs

id87524
cardKingdomhttps://mtgjson.com/links/5ce639220f97da1d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/db63af4aa1a4bac7
cardmarkethttps://mtgjson.com/links/5daa47ac501a998d
tcgplayerhttps://mtgjson.com/links/c9307af2b15eabf4
tcgplayerEtched
uuid348c4621-66ef-5493-abbe-2cd7202dc96d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified操偶聚群生物~仙灵/法术师飞行
当操偶聚群进场时,将目标生物牌在你的操控下从对手的坟墓场放置进场。 它具有敏捷。 在你的回合结束时,将它移出对战。
留存 (当此生物从场上置入坟墓场时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回场上,且其上有一个-1/-1指示物。)
173047
FrenchClique des marionnettistesCréature : peuple fée et sorcierVol
Quand la Clique des marionnettistes arrive en jeu, mettez en jeu, sous votre contrôle, la carte de créature ciblée du cimetière d'un adversaire. Elle a la célérité. À la fin de votre tour, retirez-la de la partie.
Persistance (Quand cette créature est mise dans un cimetière depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)
173348
GermanPuppenspieler-CliqueKreatur — Feenwesen, ZaubererFliegend
Wenn die Puppenspieler-Clique ins Spiel kommt, bringe eine Kreaturenkarte deiner Wahl aus dem Friedhof eines Gegners unter deiner Kontrolle ins Spiel. Sie hat Eile. Entferne sie am Ende deines Zuges ganz aus dem Spiel.
Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
174552
ItalianCricca di BurattinaiCreatura — Mago SpiritelloVolare
Quando la Cricca di Burattinai entra in gioco, metti in gioco sotto il tuo controllo una carta creatura bersaglio in un cimitero di un avversario. Ha rapidità. Alla fine del tuo turno, rimuovila dal gioco.
Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.)
173649
Japaneseくぐつ師の徒党クリーチャー — フェアリー・ウィザード飛行
くぐつ師の徒党が場に出たとき、いずれかの対戦相手の墓地にあるクリーチャー・カード1枚を対象とし、それをあなたのコントロール下で場に出す。 それは速攻を持つ。 あなたのターンの終了時に、それをゲームから取り除く。
頑強 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。)
173950
Portuguese (Brazil)Facção TiteriteiraCriatura — Fada MagoVoar
Quando Facção Titeriteira entrar em jogo, coloque um card de criatura alvo que está no cemitério de um oponente em jogo sob seu controle. Ele tem ímpeto. No final de seu turno, remova-o de jogo.
Persistir (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.)
172144
RussianКлика КукловодовСущество — Фея ЧародейПолет
Когда Клика Кукловодов входит в игру, положите целевую карту существа из кладбища оппонента в игру под вашим контролем. Она имеет Ускорение. В конце вашего хода удалите ее из игры.
Упорство (Когда это существо попадает из игры на кладбище, если на нем не было жетонов -1/-1, верните его в игру под контролем его владельца с одним жетоном -1/-1 на нем.)
172445
SpanishPandilla de titiriterosCriatura — Hechicero hadaVuela.
Cuando la Pandilla de titiriteros entre en juego, pon en juego bajo tu control la carta de criatura objetivo del cementerio de un oponente. Tiene la habilidad de prisa. Al final de tu turno, remuévela del juego.
Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.)
172746

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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