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River Kelpie TDC

Other printings of "River Kelpie": SHM #49 C19 #93 TDC #166 LTC #524

Card

id93516
artistJeff Easley
artistIdsda17055e-693c-461a-b132-67dd88b42ca6
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank3680
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}{U}
manaValue5
nameRiver Kelpie
number166
originalPrintings
originalReleaseDate
originalTextWhenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power3
printingsC19, LTC, SHM, TDC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeTDC
side
signature
sourceProducts
subsets
subtypesBeast
supertypes
textWhenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness3
typeCreature — Beast
typesCreature
uuide3bdcf1d-a2a7-5d2d-a96b-125402094e66
variations
watermark
setNameTarkir: Dragonstorm Commander

Identifiers

id93516
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId311414
cardsphereFoilId
cardsphereId135844
deckboxId
mcmId818775
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida4418d6e-dd39-502e-bb2b-1fcd10c0b662
mtgoFoilId
mtgoId138269
multiverseId696322
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7203136a-2556-4489-ae1e-1ff13a488f39
scryfallIllustrationId8fb45e12-b45e-4d4d-80ca-97d1b1a58dd5
scryfallOracleIdef5c93ae-91e0-4edb-b8a3-1171a3694bb8
tcgplayerEtchedProductId
tcgplayerProductId624440
uuide3bdcf1d-a2a7-5d2d-a96b-125402094e66

Legalities

id93516
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuide3bdcf1d-a2a7-5d2d-a96b-125402094e66
vintageLegal

Purchase URLs

id93516
cardKingdomhttps://mtgjson.com/links/701e34a148983d55
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/9115c6cf81fb0332
tcgplayerEtched
uuide3bdcf1d-a2a7-5d2d-a96b-125402094e66

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchKelpie des rivièresCréature — bêteÀ chaque fois que cette créature ou qu'un autre permanent arrive depuis un cimetière, piochez une carte.
À chaque fois qu'un joueur lance un sort depuis un cimetière, piochez une carte.
Persistance (Quand cette créature meurt, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la sur le champ de bataille sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)
697240
GermanFlusskelpieKreatur — BestieImmer wenn diese Kreatur oder ein anderes Permanent aus einem Friedhof ins Spiel kommt, ziehe eine Karte.
Immer wenn ein Spieler einen Zauberspruch aus einem Friedhof wirkt, ziehe eine Karte.
Beharrlichkeit (Wenn diese Kreatur stirbt und falls keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
696628
ItalianKelpie FluvialeCreatura — BestiaOgniqualvolta questa creatura o un altro permanente entra da un cimitero, pesca una carta.
Ogniqualvolta un giocatore lancia una magia da un cimitero, pesca una carta.
Persistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.)
697546
Japanese川のケルピークリーチャー — ビーストこのクリーチャーやこれでないパーマネント1つが墓地から戦場に出るたび、カード1枚を引く。
プレイヤーが墓地から呪文1つを唱えるたび、あなたはカード1枚を引く。
頑強(このクリーチャーが死亡したとき、これの上に-1/-1カウンターが置かれていなかった場合、これを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で戦場に戻す。)
697852
SpanishKelpie del ríoCriatura — BestiaSiempre que esta criatura u otro permanente entre desde un cementerio, roba una carta.
Siempre que un jugador lance un hechizo desde un cementerio, roba una carta.
Persistir. (Cuando esta criatura muera, si no tenía contadores -1/-1 sobre ella, regrésala al campo de batalla bajo el control de su propietario con un contador -1/-1 sobre ella.)
696934

Rulings

datetext
2008-05-01If River Kelpie and another permanent are each put onto the battlefield from a graveyard at the same time, River Kelpie's first ability will trigger twice. (It will see the other permanent entering.)
2008-05-01If you cast River Kelpie itself from your graveyard (by using Yawgmoth's Will, for example), neither ability triggers. The first ability doesn't trigger because River Kelpie is put onto the stack; the second ability doesn't trigger because it works only while River Kelpie is already on the battlefield.
2008-05-01If you cast another artifact, creature, enchantment, or planeswalker spell from a graveyard, only the second ability triggers. That's because the card is put onto the stack, not onto the battlefield.
2008-05-01If you play a land card from a graveyard (by using Crucible of Worlds, for example), only the first ability triggers. That's because the land (which isn't a spell) is put directly onto the battlefield from the graveyard.
2008-05-01River Kelpie doesn't give you the ability to cast spells from graveyards. Its second ability merely triggers whenever a spell is cast this way (by using Memory Plunder, for example).
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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