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Rogue Class PAFR

Other printings of "Rogue Class": AFR #230 PAFR #230a PAFR #230p PAFR #230s

Card

id64097
artistVéronique Meignaud
artistIds41084244-a313-4d14-8123-db05855f9cfe
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, U
colorIndicator
colorsB, U
defense
duelDeck
edhrecRank4471
edhrecSaltiness0.24
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutclass
leadershipSkills
life
loyalty
manaCost{U}{B}
manaValue2
nameRogue Class
number230a
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsAFR, PAFR
promoTypesembossed
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts
subsets
subtypesClass
supertypes
text(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
{1}{U}{B}: Level 2
Creatures you control have menace.
{2}{U}{B}: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
toughness
typeEnchantment — Class
typesEnchantment
uuid92d88974-31d2-56bb-956e-c302f55e9c78
variationsa97a44f4-d3c9-51ab-8524-ddddde503bd1, 32ed30d0-2bb0-5ffd-ac28-0c9a2e409bac
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id64097
cardKingdomEtchedId
cardKingdomFoilId248751
cardKingdomId
cardsphereFoilId79640
cardsphereId
deckboxId59852
mcmId574663
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id858d2902-5e70-5766-b4bf-9a187cc10fcc
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId58b7fe53-7478-4e1d-9eb3-d106eb8e70b1
scryfallIllustrationIddb19f7a9-9ec3-4984-911e-73b3938152d6
scryfallOracleId76f0f39a-ce1b-4935-a6b8-5c4e1a27ab24
tcgplayerEtchedProductId
tcgplayerProductId247229
uuid92d88974-31d2-56bb-956e-c302f55e9c78

Legalities

id64097
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid92d88974-31d2-56bb-956e-c302f55e9c78
vintageLegal

Purchase URLs

id64097
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6bdb01ee98c00d70
cardmarket
tcgplayerhttps://mtgjson.com/links/1c413fc1a6c0b21c
tcgplayerEtched
uuid92d88974-31d2-56bb-956e-c302f55e9c78

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2021-07-23Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2021-07-23Gaining a level is a normal activated ability. It uses the stack and can be responded to.
2021-07-23Gaining a level won't remove abilities that a Class had at a previous level.
2021-07-23If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.
2021-07-23Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
2021-07-23You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
2021-07-23You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

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