Other printings of "Ruin Crab": PLST #ZNR-75 ZNR #75 ZNR #295 HBG #911 PMEI #2023-4 PRM #83696
| id | 75451 |
|---|---|
| artist | Simon Dominic |
| artistIds | b0e80135-db5a-4b88-a0bc-815a0e94faa1 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 1339 |
| edhrecSaltiness | 0.62 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | foil |
| flavorName | |
| flavorText | 探検家にとっては、かけがえのない財宝。カニにとっては、頼れる我が家。 |
| frameEffects | |
| frameVersion | 1997 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 0 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | 1 |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Landfall, Mill |
| language | Japanese |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {U} |
| manaValue | 1 |
| name | Ruin Crab |
| number | 2023-4 |
| originalPrintings | |
| originalReleaseDate | 2023-08-04 |
| originalText | |
| otherFaceIds | |
| power | 0 |
| printings | HBG, PLST, PMEI, PRM, ZNR |
| promoTypes | mediainsert |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | PMEI |
| side | |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | Crab |
| supertypes | |
| text | Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) |
| toughness | 3 |
| type | Creature — Crab |
| types | Creature |
| uuid | 5e0391a8-a54a-5a16-bfa2-d48bf9403a4a |
| variations | |
| watermark | wotc |
| setName | Media and Collaboration Promos |
| id | 75451 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | |
| cardsphereFoilId | 122947 |
| cardsphereId | |
| deckboxId | 88341 |
| mcmId | |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | e7d35e1d-07a0-5984-9b42-6dbce7965850 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 0c90e4e7-a60c-479b-93ae-5209761b7c7c |
| scryfallIllustrationId | 3b280b87-442e-41b7-b4d6-462d4334a330 |
| scryfallOracleId | 8afc00d4-a1c6-4329-af2c-a7f58a0c33e7 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 511511 |
| uuid | 5e0391a8-a54a-5a16-bfa2-d48bf9403a4a |
| id | 75451 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 5e0391a8-a54a-5a16-bfa2-d48bf9403a4a |
| vintage | Legal |
| id | 75451 |
|---|---|
| cardKingdom | |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/2fb1f0ff437937a3 |
| tcgplayerEtched | |
| uuid | 5e0391a8-a54a-5a16-bfa2-d48bf9403a4a |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Japanese | 遺跡ガニ | 探検家にとっては、かけがえのない財宝。カニにとっては、頼れる我が家。 | クリーチャー — カニ | 上陸 ― 土地が1つあなたのコントロール下で戦場に出るたび、各対戦相手はカードを3枚切削する。 |
| date | text |
|---|---|
| 2024-11-08 | A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. |
| 2024-11-08 | A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. |
| 2024-11-08 | Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.). |
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