Other printings of "Soulherder": H1R #30 KHC #93 MH1 #214 J21 #718 PRM #91357
| id | 53119 |
|---|---|
| artist | Seb McKinnon |
| artistIds | ad4caca0-8d89-44ce-a1a6-d5ca905bd6fb |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U, W |
| colorIndicator | |
| colors | U, W |
| defense | |
| duelDeck | |
| edhrecRank | 1604 |
| edhrecSaltiness | 0.37 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | It watches over every absence. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{W}{U} |
| manaValue | 3 |
| name | Soulherder |
| number | 214 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control. |
| otherFaceIds | |
| power | 1 |
| printings | H1R, J21, KHC, MH1, PRM |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | MH1 |
| side | |
| signature | |
| sourceProducts | {'foil': ['12cb8f8e-4dad-5773-81c1-6309fb2fa154'], 'nonfoil': ['12cb8f8e-4dad-5773-81c1-6309fb2fa154']} |
| subsets | |
| subtypes | Spirit |
| supertypes | |
| text | Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control. |
| toughness | 1 |
| type | Creature — Spirit |
| types | Creature |
| uuid | 520ded19-3038-5ad2-885f-870f4a267f30 |
| variations | |
| watermark | |
| setName | Modern Horizons |
| id | 53119 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 225349 |
| cardKingdomId | 225074 |
| cardsphereFoilId | 60179 |
| cardsphereId | 60180 |
| deckboxId | 44736 |
| mcmId | 375528 |
| mcmMetaId | 271527 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | c6a795bf-df14-5321-9c25-76d6b4ff8531 |
| mtgoFoilId | |
| mtgoId | 72800 |
| multiverseId | 464163 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | ea23111b-ccc1-4d5c-a9d2-9db14c728820 |
| scryfallIllustrationId | be00703d-b9e5-4e5e-8218-cc74f3e4cdbc |
| scryfallOracleId | 92019547-f6db-4ea6-8356-d0a90ace5662 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 191633 |
| uuid | 520ded19-3038-5ad2-885f-870f4a267f30 |
| id | 53119 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 520ded19-3038-5ad2-885f-870f4a267f30 |
| vintage | Legal |
| id | 53119 |
|---|---|
| cardKingdom | https://mtgjson.com/links/78bca26369eca607 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/9b85c1ee9f0d5e68 |
| cardmarket | https://mtgjson.com/links/e7303815251f7e62 |
| tcgplayer | https://mtgjson.com/links/8fa76c938135ef6a |
| tcgplayerEtched | |
| uuid | 520ded19-3038-5ad2-885f-870f4a267f30 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 灵魂牧者 | 每一次消失皆由其照管。 | 生物 ~精怪 | 每当从战场放逐一个生物时,在灵魂牧者上放置一个+1/+1指示物。 在你的结束步骤开始时,你可以放逐另一个目标由你操控的生物,然后将所放逐的牌在其操控者的操控下移回战场。 | 466449 | |
| Chinese Traditional | 靈魂牧者 | 每一次消失皆由其照管。 | 生物 ~精靈 | 每當從戰場放逐一個生物時,在靈魂牧者上放置一個+1/+1指示物。 在你的結束步驟開始時,你可以放逐另一個目標由你操控的生物,然後將所放逐的牌在其操控者的操控下移回戰場。 | 466703 | |
| French | Berger des âmes | Il veille sur chaque absence. | Créature : esprit | À chaque fois qu'une créature est exilée du champ de bataille, mettez un marqueur +1/+1 sur le Berger des âmes. Au début de votre étape de fin, vous pouvez exiler une autre créature ciblée que vous contrôlez, puis renvoyer cette carte sur le champ de bataille sous le contrôle de son propriétaire. | 464925 | |
| German | Seelentreiber | Er wacht über jedes Fortgehen. | Kreatur — Geist | Immer wenn eine Kreatur aus dem Spiel ins Exil geschickt wird, lege eine +1/+1-Marke auf den Seelentreiber. Zu Beginn deines Endsegments kannst du eine andere Kreatur deiner Wahl, die du kontrollierst, ins Exil schicken und sie dann unter der Kontrolle ihres Besitzers ins Spiel zurückbringen. | 464417 | |
| Italian | Radunatore d'Anime | Sorveglia ogni assenza. | Creatura — Spirito | Ogniqualvolta una creatura viene esiliata dal campo di battaglia, metti un segnalino +1/+1 sul Radunatore d'Anime. All'inizio della tua sottofase finale, puoi esiliare un'altra creatura bersaglio che controlli, poi rimettere quella carta sul campo di battaglia sotto il controllo del suo proprietario. | 465179 | |
| Japanese | 魂寄せ | すべての不在を見張っている。 | クリーチャー — スピリット | クリーチャーが1体戦場から追放されるたび、魂寄せの上に+1/+1カウンターを1個置く。 あなたの終了ステップの開始時に、他の、あなたがコントロールしているクリーチャー1体を対象とする。あなたは「それを追放し、その後そのカードをオーナーのコントロール下で戦場に戻す。」を選んでもよい。 | 465433 | |
| Korean | 영혼목동 | 그것은 모든 빈 자리를 지켜본다. | 생물 — 신령 | 생물이 전장에서 추방될 때마다, 영혼목동에 +1/+1 카운터 한 개를 올려놓는다. 당신의 종료단 시작에, 당신이 조종하는 다른 생물을 목표로 정한다. 당신은 그 생물을 추방한 후, 소유자의 조종하에 전장으로 되돌릴 수 있다. | 465687 | |
| Portuguese (Brazil) | Pastor d'Almas | Ele vela cada ausência. | Criatura — Espírito | Toda vez que uma criatura for exilada do campo de batalha, coloque um marcador +1/+1 em Pastor d'Almas. No início de sua etapa final, você pode exilar outra criatura alvo que você controla. Depois, devolva aquele card ao campo de batalha sob o controle de seu dono. | 465941 | |
| Russian | Пастырь Душ | Он присматривает за каждым небытием. | Существо — Дух | Каждый раз, когда существо изгоняется с поля битвы, положите один жетон +1/+1 на Пастыря Душ. В начале вашего заключительного шага вы можете изгнать другое целевое существо под вашим контролем, затем вернуть ту карту на поле битвы под контролем ее владельца. | 466195 | |
| Spanish | Arriero de almas | Él cuida de todas las ausencias. | Criatura — Espíritu | Siempre que una criatura sea exiliada del campo de batalla, pon un contador +1/+1 sobre el Arriero de almas. Al comienzo de tu paso final, puedes exiliar otra criatura objetivo que controlas, luego regresa esa carta al campo de batalla bajo el control de su propietario. | 464671 |
| date | text |
|---|---|
| 2019-06-14 | If a creature is exiled but ends up in another zone (most likely because it’s a player’s commander in the Commander variant), Soulherder’s first ability triggers. |
| 2019-06-14 | If a token is exiled this way, it will cease to exist and won’t return to the battlefield. |
| 2019-06-14 | If any other abilities you control trigger at the beginning of your end step, you choose the targets for all of them as they’re put onto the stack, and you choose the order they’re put onto the stack. For example, this means that you could exile a creature put onto the battlefield by an unearth ability (and then unearth’s delayed triggered ability won’t exile that creature), but you can’t target a creature that will be returned to the battlefield by another ability during your end step (such as Astral Drift’s delayed triggered ability). |
| 2019-06-14 | Once the exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. |
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