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Soulherder KHC

Other printings of "Soulherder": H1R #30 KHC #93 MH1 #214 J21 #718 PRM #91357

Card

id43120
artistSeb McKinnon
artistIdsad4caca0-8d89-44ce-a1a6-d5ca905bd6fb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU, W
colorIndicator
colorsU, W
defense
duelDeck
edhrecRank1604
edhrecSaltiness0.37
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextIt watches over every absence.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}{U}
manaValue3
nameSoulherder
number93
originalPrintings
originalReleaseDate
originalTextWhenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
otherFaceIds
power1
printingsH1R, J21, KHC, MH1, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKHC
side
signature
sourceProducts{'nonfoil': ['9dbcbd90-0722-5880-b54e-cb6988adbe4e', 'b92f39f9-8df0-59ef-920d-3b066bc84766']}
subsets
subtypesSpirit
supertypes
textWhenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
toughness1
typeCreature — Spirit
typesCreature
uuide1771b57-f59f-531b-968c-95869cb8b2cc
variations
watermark
setNameKaldheim Commander

Identifiers

id43120
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId240833
cardsphereFoilId
cardsphereId74128
deckboxId55152
mcmId535463
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8924bad6-d29e-5bf4-8c27-a61024855ad6
mtgoFoilId
mtgoId88091
multiverseId508383
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId50bc0f5b-7421-45b9-af85-86dd9821b7d8
scryfallIllustrationIdbe00703d-b9e5-4e5e-8218-cc74f3e4cdbc
scryfallOracleId92019547-f6db-4ea6-8356-d0a90ace5662
tcgplayerEtchedProductId
tcgplayerProductId231278
uuide1771b57-f59f-531b-968c-95869cb8b2cc

Legalities

id43120
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuide1771b57-f59f-531b-968c-95869cb8b2cc
vintageLegal

Purchase URLs

id43120
cardKingdomhttps://mtgjson.com/links/afeb315093ca2775
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/47846fe59d5cbc87
tcgplayerEtched
uuide1771b57-f59f-531b-968c-95869cb8b2cc

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified灵魂牧者每一次消失皆由其照管。生物 ~精怪每当从战场放逐一个生物时,在灵魂牧者上放置一个+1/+1指示物。
在你的结束步骤开始时,你可以放逐另一个目标由你操控的生物,然后将该牌在其拥有者的操控下移回战场。
509207
Chinese Traditional靈魂牧者每一次消失皆由其照管。生物 ~精靈每當從戰場放逐一個生物時,在靈魂牧者上放置一個+1/+1指示物。
在你的結束步驟開始時,你可以放逐另一個目標由你操控的生物,然後將該牌在其擁有者的操控下移回戰場。
509310
FrenchBerger des âmesIl veille sur chaque absence.Créature : espritÀ chaque fois qu'une créature est exilée du champ de bataille, mettez un marqueur +1/+1 sur le Berger des âmes.
Au début de votre étape de fin, vous pouvez exiler une autre créature ciblée que vous contrôlez, puis renvoyer cette carte sur le champ de bataille sous le contrôle de son propriétaire.
508692
GermanSeelentreiberEr wacht über jedes Fortgehen.Kreatur — GeistImmer wenn eine Kreatur aus dem Spiel ins Exil geschickt wird, lege eine +1/+1-Marke auf den Seelentreiber.
Zu Beginn deines Endsegments kannst du eine andere Kreatur deiner Wahl, die du kontrollierst, ins Exil schicken und sie dann unter der Kontrolle ihres Besitzers ins Spiel zurückbringen.
508486
ItalianRadunatore d'AnimeSorveglia ogni assenza.Creatura — SpiritoOgniqualvolta una creatura viene esiliata dal campo di battaglia, metti un segnalino +1/+1 sul Radunatore d'Anime.
All'inizio della tua sottofase finale, puoi esiliare un'altra creatura bersaglio che controlli, poi rimettere quella carta sul campo di battaglia sotto il controllo del suo proprietario.
508795
Japanese魂寄せすべての不在を見張っている。クリーチャー — スピリットクリーチャー1体が戦場から追放されるたび、魂寄せの上に+1/+1カウンター1個を置く。
あなたの終了ステップの開始時に、あなたがコントロールしている、他のクリーチャー1体を対象とする。あなたは「それを追放し、その後そのカードをオーナーのコントロール下で戦場に戻す。」を選んでもよい。
508898
Portuguese (Brazil)Pastor d'AlmasEle vela cada ausência.Criatura — EspíritoToda vez que uma criatura for exilada do campo de batalha, coloque um marcador +1/+1 em Pastor d'Almas.
No início de sua etapa final, você pode exilar outra criatura alvo que você controla. Depois, devolva aquele card ao campo de batalha sob o controle de seu dono.
509001
RussianПастырь ДушОн присматривает за каждым небытием.Существо — ДухКаждый раз, когда существо изгоняется с поля битвы, положите один жетон +1/+1 на Пастыря Душ.
В начале вашего заключительного шага вы можете изгнать другое целевое существо под вашим контролем, затем вернуть ту карту на поле битвы под контролем ее владельца.
509104
SpanishArriero de almasÉl cuida de todas las ausencias.Criatura — EspírituSiempre que una criatura sea exiliada del campo de batalla, pon un contador +1/+1 sobre el Arriero de almas.
Al comienzo de tu paso final, puedes exiliar otra criatura objetivo que controlas, luego regresa esa carta al campo de batalla bajo el control de su propietario.
508589

Rulings

datetext
2019-06-14If a creature is exiled but ends up in another zone (most likely because it’s a player’s commander in the Commander variant), Soulherder’s first ability triggers.
2019-06-14If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
2019-06-14If any other abilities you control trigger at the beginning of your end step, you choose the targets for all of them as they’re put onto the stack, and you choose the order they’re put onto the stack. For example, this means that you could exile a creature put onto the battlefield by an unearth ability (and then unearth’s delayed triggered ability won’t exile that creature), but you can’t target a creature that will be returned to the battlefield by another ability during your end step (such as Astral Drift’s delayed triggered ability).
2019-06-14Once the exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

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