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Ruinous Path PBFZ

Other printings of "Ruinous Path": C18 #117 BFZ #123 PBFZ #123 PBFZ #123s PIO #338 PRM #58273

Card

id64501
artistJaime Jones
artistIds92f6c2c1-fa57-4b52-99c4-0fd866c13dc9
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank15015
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsAwaken
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}{B}
manaValue3
nameRuinous Path
number123s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsBFZ, C18, PBFZ, PIO, PRM
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePBFZ
side
signature
sourceProducts{'foil': ['9f4c40bb-f9d0-54c1-8484-fa331295ce91']}
subsets
subtypes
supertypes
textDestroy target creature or planeswalker.
Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
toughness
typeSorcery
typesSorcery
uuid8c824ca2-fc7a-559c-91cb-1490c146cbb3
variations1b3b6946-25a5-53c4-adc6-2d916ec6a05e
watermark
setNameBattle for Zendikar Promos

Identifiers

id64501
cardKingdomEtchedId
cardKingdomFoilId204615
cardKingdomId
cardsphereFoilId37422
cardsphereId
deckboxId30082
mcmId285025
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id151e9cd0-0d78-5c97-850a-ae581782f2f4
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbe4b85b7-1d5c-4add-9493-fac02dc4b3ec
scryfallIllustrationId268214d6-980c-4aaf-880c-dfa505ce7e04
scryfallOracleId7b4aa101-3c8a-44b3-9d87-91a4fe4fbae4
tcgplayerEtchedProductId
tcgplayerProductId105940
uuid8c824ca2-fc7a-559c-91cb-1490c146cbb3

Legalities

id64501
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid8c824ca2-fc7a-559c-91cb-1490c146cbb3
vintageLegal

Purchase URLs

id64501
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e952070a06c2e8ba
cardmarket
tcgplayerhttps://mtgjson.com/links/040cf4837cf2812e
tcgplayerEtched
uuid8c824ca2-fc7a-559c-91cb-1490c146cbb3

Foreign Data (per language)

No foreign data.

Rulings

datetext
2015-08-25Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
2015-08-25If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way.
2015-08-25If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).
2015-08-25If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).
2015-08-25The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for {G}.
2015-08-25You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects.

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