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Scuzzback Marauders SHM

Other printings of "Scuzzback Marauders": SHM #216 UMA #221

Card

id87665
artistPete Venters
artistIdsd54c4a1a-c0c5-4834-84db-125d341f3ad8
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank19828
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{R/G}
manaValue5
nameScuzzback Marauders
number216
originalPrintings
originalReleaseDate
originalTextTrample
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power5
printingsSHM, UMA
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeSHM
side
signature
sourceProducts{'foil': ['8d99f8c2-a0d4-5d5c-8dfa-1552a5f28103', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812'], 'nonfoil': ['2b651e97-8239-5ccb-bcf9-5f88d09b2868', 'dc5253c6-cb4b-5a43-9659-2dd7d2920ec6', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812']}
subsets
subtypesGoblin, Warrior
supertypes
textTrample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Goblin Warrior
typesCreature
uuidf4234411-6d9c-5825-984d-7725f7cfb5d1
variations
watermark
setNameShadowmoor

Identifiers

id87665
cardKingdomEtchedId
cardKingdomFoilId125007
cardKingdomId124721
cardsphereFoilId41473
cardsphereId41474
deckboxId3969
mcmId19230
mcmMetaId9779
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id89b82956-9e30-5461-b159-100562a83ff6
mtgoFoilId29706
mtgoId29705
multiverseId152078
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6738d2b7-2773-4146-8f95-8d95b8402266
scryfallIllustrationId01a6d741-26c6-4070-a1af-e22eda0399ae
scryfallOracleId423a1fc2-f623-4b5f-9a3e-7f63b2f3cf5d
tcgplayerEtchedProductId
tcgplayerProductId18784
uuidf4234411-6d9c-5825-984d-7725f7cfb5d1

Legalities

id87665
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidf4234411-6d9c-5825-984d-7725f7cfb5d1
vintageLegal

Purchase URLs

id87665
cardKingdomhttps://mtgjson.com/links/b217529c45d859f1
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/db6b2cd03c3b4c69
cardmarkethttps://mtgjson.com/links/edffa9cd047c8598
tcgplayerhttps://mtgjson.com/links/63be5d3512aa76b7
tcgplayerEtched
uuidf4234411-6d9c-5825-984d-7725f7cfb5d1

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified杂背劫掠者生物~精灵/战士践踏
留存 (当此生物从场上置入坟墓场时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回场上,且其上有一个-1/-1指示物。)
173188
FrenchMaraudeurs de CrassedosCréature : gobelin et guerrierPiétinement
Persistance (Quand cette créature est mise dans un cimetière depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)
173489
GermanSchmutzrücken-MarodeureKreatur — Goblin, KriegerVerursacht Trampelschaden
Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
174693
ItalianPredoni di ScozzaschienaCreatura — Guerriero GoblinTravolgere
Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.)
173790
Japanese汚れ背の匪賊クリーチャー — ゴブリン・戦士トランプル
頑強 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。)
174091
Portuguese (Brazil)Saqueadores de Costas SujasCriatura — Goblin GuerreiroAtropelar
Persistir (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.)
172285
RussianГрязеспины-МародерыСущество — Гоблин ВоинПробивной удар
Упорство (Когда это существо попадает из игры на кладбище, если на нем не было жетонов -1/-1, верните его в игру под контролем его владельца с одним жетоном -1/-1 на нем.)
172586
SpanishMerodeadores ScuzzbackCriatura — Guerrero trasgoArrolla.
Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.)
172887

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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