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Scuzzback Marauders UMA

Other printings of "Scuzzback Marauders": SHM #216 UMA #221

Card

id97355
artistPete Venters
artistIdsd54c4a1a-c0c5-4834-84db-125d341f3ad8
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank19828
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{R/G}
manaValue5
nameScuzzback Marauders
number221
originalPrintings
originalReleaseDate
originalTextTrample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power5
printingsSHM, UMA
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeUMA
side
signature
sourceProducts{'foil': ['9dc0a076-701a-58d0-8e35-3ac8589f3375'], 'nonfoil': ['9dc0a076-701a-58d0-8e35-3ac8589f3375']}
subsets
subtypesGoblin, Warrior
supertypes
textTrample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Goblin Warrior
typesCreature
uuid44d0bbe2-c409-5a4f-a1c2-b950b1cf6b43
variations
watermark
setNameUltimate Masters

Identifiers

id97355
cardKingdomEtchedId
cardKingdomFoilId222930
cardKingdomId222676
cardsphereFoilId58068
cardsphereId58067
deckboxId43019
mcmId367029
mcmMetaId9779
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id976bf28a-5e56-5459-82e6-083af914fa3c
mtgoFoilId
mtgoId70515
multiverseId456817
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0e013b28-7a90-4b4e-a91c-7d864105d28b
scryfallIllustrationId01a6d741-26c6-4070-a1af-e22eda0399ae
scryfallOracleId423a1fc2-f623-4b5f-9a3e-7f63b2f3cf5d
tcgplayerEtchedProductId
tcgplayerProductId180943
uuid44d0bbe2-c409-5a4f-a1c2-b950b1cf6b43

Legalities

id97355
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid44d0bbe2-c409-5a4f-a1c2-b950b1cf6b43
vintageLegal

Purchase URLs

id97355
cardKingdomhttps://mtgjson.com/links/83f7274558dafa2e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/869d308abe741048
cardmarkethttps://mtgjson.com/links/6c5858e0255d3a82
tcgplayerhttps://mtgjson.com/links/84cf863b60a2a3da
tcgplayerEtched
uuid44d0bbe2-c409-5a4f-a1c2-b950b1cf6b43

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Japanese汚れ背の匪賊クリーチャー — ゴブリン・戦士トランプル
頑強(このクリーチャーが死亡したとき、これの上に-1/-1カウンターが置かれていなかった場合、これを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で戦場に戻す。)
457071

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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