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Runic Armasaur PM19

Other printings of "Runic Armasaur": M19 #200 PM19 #200p PM19 #200s LCC #256

Card

id75076
artistRandy Vargas
artistIdsd20672ca-0555-4238-a984-fd171d36b247
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1990
edhrecSaltiness0.44
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextThe Sun Empire's most sacred sites are protected by more than prayers.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}{G}
manaValue3
nameRunic Armasaur
number200p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsLCC, M19, PM19
promoTypessetpromo, promopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePM19
side
signature
sourceProducts
subsets
subtypesDinosaur
supertypes
textWhenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
toughness5
typeCreature — Dinosaur
typesCreature
uuidbcea0405-79df-50e8-846f-6402619d09d3
variations356f5a19-0362-5774-9061-071edd3df958
watermark
setNameCore Set 2019 Promos

Identifiers

id75076
cardKingdomEtchedId
cardKingdomFoilId233439
cardKingdomId233350
cardsphereFoilId70642
cardsphereId70671
deckboxId51834
mcmId461564
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0796921c-68b5-5555-aac5-5b0d70962a3a
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc2e3f0c7-3cd5-4280-8a18-859e0b7bbf0b
scryfallIllustrationId3aa1aa84-cac3-41e3-bf73-366557210028
scryfallOracleId48e8ae59-a234-498e-9dae-bac8d1424ea5
tcgplayerEtchedProductId
tcgplayerProductId213933
uuidbcea0405-79df-50e8-846f-6402619d09d3

Legalities

id75076
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidbcea0405-79df-50e8-846f-6402619d09d3
vintageLegal

Purchase URLs

id75076
cardKingdomhttps://mtgjson.com/links/c5b4286392931d68
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5a105ecb42d6a66c
cardmarket
tcgplayerhttps://mtgjson.com/links/08f08b79c9a4fccf
tcgplayerEtched
uuidbcea0405-79df-50e8-846f-6402619d09d3

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-07-13Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
2018-07-13Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.
2018-07-13Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).
2018-07-13Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.

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