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Sakashima the Impostor SOK

Other printings of "Sakashima the Impostor": PLST #SOK-53 SOK #53 SLD #1232

Card

id91279
artistrk post
artistIds81ae0f3f-1d88-4125-9aeb-b15b4c734c82
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank1905
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{U}{U}
manaValue4
nameSakashima the Impostor
number53
originalPrintings
originalReleaseDate
originalTextAs Sakashima the Impostor comes into play, you may choose a creature in play. If you do, Sakashima comes into play as a copy of that creature, except its name is still Sakashima the Impostor, it's still legendary, and it gains "{2UU}: Return Sakashima the Impostor to its owner's hand at end of turn."
otherFaceIds
power3
printingsPLST, SLD, SOK
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeSOK
side
signature
sourceProducts{'foil': ['456a52ac-699a-5f44-a24c-4dac8f6a6dd6', '4c7a1a0f-256f-5d69-986a-1e7760d0eb30'], 'nonfoil': ['4c7a1a0f-256f-5d69-986a-1e7760d0eb30', '5712ba98-2d33-599c-ada2-4d05d1e265c1']}
subsets
subtypesHuman, Rogue
supertypesLegendary
textYou may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
toughness1
typeLegendary Creature — Human Rogue
typesCreature
uuidf77bd69d-3a33-59d8-b9e4-ca8d89f6fe9c
variations
watermark
setNameSaviors of Kamigawa

Identifiers

id91279
cardKingdomEtchedId
cardKingdomFoilId117462
cardKingdomId117131
cardsphereFoilId40141
cardsphereId40142
deckboxId14020
mcmId12752
mcmMetaId7343
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3616fbae-5be0-5584-8b76-d37c9e513f69
mtgoFoilId22093
mtgoId22092
multiverseId74509
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId61dc2f54-3637-4caa-9741-36ff14dc5527
scryfallIllustrationIdadd45f03-37b7-4f3b-b2ce-87150a4adfaa
scryfallOracleIda7243d25-22a2-4df5-adaf-1f40f5330ec1
tcgplayerEtchedProductId
tcgplayerProductId12524
uuidf77bd69d-3a33-59d8-b9e4-ca8d89f6fe9c

Legalities

id91279
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidf77bd69d-3a33-59d8-b9e4-ca8d89f6fe9c
vintageLegal

Purchase URLs

id91279
cardKingdomhttps://mtgjson.com/links/de4a8dfc2ceafc94
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7884b1d9f94d9228
cardmarkethttps://mtgjson.com/links/72fea49d46c27cb2
tcgplayerhttps://mtgjson.com/links/bdaa6dd65c80e12c
tcgplayerEtched
uuidf77bd69d-3a33-59d8-b9e4-ca8d89f6fe9c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified冒名客逆岛传奇生物~人类/浪客于冒名客逆岛进场时,你可以选择场上的一个生物。 若你如此作,则冒名客逆岛进场时为该生物的复制;但其名称仍是冒名客逆岛,仍是传奇,且获得「{2}{U}{U}:在回合结束时,将冒名客逆岛移回其拥有者手上」。105012
FrenchSakashima l'imposteurCréature légendaire : humain et gredinAu moment où Sakashima l'imposteur arrive en jeu, vous pouvez choisir une créature en jeu. Si vous faites ainsi, Sakashima l'imposteur arrive en jeu comme une copie de cette créature, excepté que son nom est toujours Sakashima l'imposteur, qu'il est toujours légendaire et qu'il acquiert « {2}{U}{U} : Renvoyez Sakashima l'imposteur dans la main de son propriétaire à la fin du tour. »105177
GermanSakashima der HochstaplerLegendäre Kreatur - Mensch, RäuberDu kannst eine Kreatur im Spiel bestimmen, sowie Sakashima der Hochstapler ins Spiel kommt. Falls du dies tust, kommt Sakashima als Kopie dieser Kreatur ins Spiel, außer dass sein Name immer noch Sakashima der Hochstapler ist, er immer noch legendär ist und „{2}{U}{U}: Bringe Sakashima den Hochstapler am Ende des Zuges auf die Hand seines Besitzers zurück." erhält.105342
ItalianSakashima l'ImpostoreCreatura Leggendaria - Farabutto UmanoMentre Sakashima l'Impostore entra in gioco, puoi scegliere una creatura in gioco. Se lo fai, Sakashima entra in gioco come una copia di quella creatura, tranne che il suo nome è ancora Sakashima l'Impostore, è ancora leggendario e guadagna "{2}{U}{U}: Il proprietario riprende in mano Sakashima l'Impostore alla fine del turno."105507
Japanese騙り者、逆嶋伝説のクリーチャー — 人間・ならず者騙り者、逆嶋が場に出るに際し、あなたは場に出ているクリーチャー1体を選んでもよい。 そうした場合、騙り者、逆嶋はそのクリーチャーのコピーとして場に出る。ただし、カード名は「騙り者、逆嶋」のままであり、伝説のままであり、「{2}{U}{U}:ターン終了時に、騙り者、逆嶋をオーナーの手札に戻す。」の能力を得る。105672
Portuguese (Brazil)Sakashima, o ImpostorCriatura Lendária - Ladino HumanoConforme Sakashima, o Impostor entra em jogo, você pode escolher uma criatura em jogo. Se o fizer, Sakashima entra em jogo como uma cópia daquela criatura, a não ser pelo nome que ainda é Sakashima, o Impostor, ela ainda é lendária, e ganha "{2}{U}{U}: Devolve Sakashima, o Impostor para a mão de seu dono no final do turno."105837
SpanishSakashima el impostorCriatura legendaria - Bribón humanoEn cuanto Sakashima el impostor entre en juego, puedes elegir una criatura en juego. Si lo haces, Sakashima entra en juego como una copia de esa criatura, excepto que su nombre sigue siendo Sakashima el impostor, sigue siendo legendaria, y gana "{2}{U}{U}: Regresa a Sakashima el impostor a la mano de su propietario al final del turno."106002

Rulings

datetext
2005-06-01If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
2005-06-01Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
2005-06-01Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.

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