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Safehold Elite UMA

Other printings of "Safehold Elite": UMA #220 SHM #239

Card

id97354
artistJesper Ejsing
artistIdsa5f8354a-8b51-4e59-96b2-0e3aeae4fa1d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, W
colorIndicator
colorsG, W
defense
duelDeck
edhrecRank16965
edhrecSaltiness0.62
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextNot even death will keep her from her mission.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G/W}
manaValue2
nameSafehold Elite
number220
originalPrintings
originalReleaseDate
originalTextPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power2
printingsSHM, UMA
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeUMA
side
signature
sourceProducts{'foil': ['9dc0a076-701a-58d0-8e35-3ac8589f3375'], 'nonfoil': ['9dc0a076-701a-58d0-8e35-3ac8589f3375']}
subsets
subtypesElf, Scout
supertypes
textPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Elf Scout
typesCreature
uuid4c5ef25c-53de-5f05-9325-090222a2de27
variations
watermark
setNameUltimate Masters

Identifiers

id97354
cardKingdomEtchedId
cardKingdomFoilId222944
cardKingdomId222690
cardsphereFoilId58061
cardsphereId58062
deckboxId43018
mcmId367028
mcmMetaId9802
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1ae8d981-b84b-51f6-aba6-f842f3ba52f3
mtgoFoilId
mtgoId70513
multiverseId456816
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd049f233-7fcb-49cb-897b-a12d57692fe0
scryfallIllustrationId252853f3-51cb-4207-aed6-92b310051a06
scryfallOracleId68ca91ba-31fb-47e0-9b32-e4f3504cbbca
tcgplayerEtchedProductId
tcgplayerProductId180940
uuid4c5ef25c-53de-5f05-9325-090222a2de27

Legalities

id97354
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid4c5ef25c-53de-5f05-9325-090222a2de27
vintageLegal

Purchase URLs

id97354
cardKingdomhttps://mtgjson.com/links/0040f70e8745fe6e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c89228485d3583eb
cardmarkethttps://mtgjson.com/links/fe149b1e995ca9a9
tcgplayerhttps://mtgjson.com/links/f1a0e62ed75eff5e
tcgplayerEtched
uuid4c5ef25c-53de-5f05-9325-090222a2de27

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Japanese安寧砦の精鋭死をもってしても任務を諦めさせることはできない。クリーチャー — エルフ・スカウト頑強(このクリーチャーが死亡したとき、これの上に-1/-1カウンターが置かれていなかった場合、これを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で戦場に戻す。)457070

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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