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Sagu Wildling // Roost Seek TDM

Other printings of "Sagu Wildling // Roost Seek": TDM #157 TDM #157 TDM #306 TDM #306

Card

id93929
artistGaboleps
artistIds0c37cdfe-5651-4ae6-a3c8-e7153509f970
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank8798
edhrecSaltiness
faceConvertedManaCost5
faceFlavorName
faceManaValue5
faceNameSagu Wildling
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{4}{G}
manaValue5
nameSagu Wildling // Roost Seek
number157
originalPrintings
originalReleaseDate
originalTextSearch your library for a basic land card, reveal it, put it into your hand, then shuffle. (Also shuffle this card.) // Flying
When this creature enters, you gain 3 life.
otherFaceIds60e631dd-3511-539a-a0a1-ccf76eeee5df
power3
printingsTDM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeTDM
sidea
signature
sourceProducts{'foil': ['21a623f4-c510-5754-bb57-07dcfaba3036', '7b0fec1a-65e1-5494-98d5-304876d60bad'], 'nonfoil': ['21a623f4-c510-5754-bb57-07dcfaba3036']}
subsets
subtypesDragon
supertypes
textFlying
When this creature enters, you gain 3 life.
toughness3
typeCreature — Dragon
typesCreature
uuid5a1e59f8-b2ba-5bb8-873c-d9bf96758acf
variations9ce827a1-e18d-5773-af12-0411cbad8223
watermark
setNameTarkir: Dragonstorm

Identifiers

id93929
cardKingdomEtchedId
cardKingdomFoilId312104
cardKingdomId311250
cardsphereFoilId135323
cardsphereId135315
deckboxId
mcmId818182
mcmMetaId447454
mtgArenaId95679
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8f4f4db4-6f1c-5529-8d56-304bc4dce530
mtgoFoilId
mtgoId139271
multiverseId693637
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd8b43b00-f4d1-436c-bf3f-6d414cd4ce38
scryfallIllustrationIdd75df6f1-8b37-4398-a158-16013663db58
scryfallOracleId7cee6d43-5dec-4989-85ec-c635ec783ec7
tcgplayerEtchedProductId
tcgplayerProductId624250
uuid5a1e59f8-b2ba-5bb8-873c-d9bf96758acf

Legalities

id93929
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid5a1e59f8-b2ba-5bb8-873c-d9bf96758acf
vintageLegal

Purchase URLs

id93929
cardKingdomhttps://mtgjson.com/links/c3bc813833026cce
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/54d5673ac7442238
cardmarkethttps://mtgjson.com/links/858f71fb6a822702
tcgplayerhttps://mtgjson.com/links/806473d5991eef31
tcgplayerEtched
uuid5a1e59f8-b2ba-5bb8-873c-d9bf96758acf

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchSagu Wildling // VolSagu WildlingCréature — dragonEn quête de perchoir
{G}
Rituel : présage
Cherchez dans votre bibliothèque une carte de terrain de base, révélez-la, mettez-la dans votre main, puis mélangez. (Mélangez aussi cette carte.)
694450
GermanSagu Wildling // NestsucheSagu WildlingKreatur — DracheFliegend
Wenn diese Kreatur ins Spiel kommt, erhältst du 3 Lebenspunkte dazu.
693908
ItalianSagu Wildling // Ricerca del RiposoSagu WildlingCreatura — DragoVolare
Quando questa creatura entra, guadagni 3 punti vita.
694721
JapaneseSagu Wildling // 止(と)まり木(ぎ)探(さが)しSagu Wildlingクリーチャー — ドラゴン飛行
このクリーチャーが戦場に出たとき、3点のライフを得る。
694992
SpanishSagu Wildling // Búsqueda de nidoSagu WildlingCriatura — DragónVuela.
Cuando esta criatura entre, ganas 3 vidas.
694179

Rulings

datetext
2025-04-04An omen card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Omen. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Twinmaw Stormbrood is a white creature card whose mana value is 6. It can’t be the target of the reflexive ability created by Kishla Trawlers’s triggered ability (“…When you do, return target instant or sorcery card from your graveyard to your hand.”).
2025-04-04As a player casts an omen card, the player chooses whether they cast the card normally or as an Omen.
2025-04-04Casting a card as an Omen isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Omen.
2025-04-04If a spell is cast as an Omen, its controller shuffles it into its owner’s library instead of putting it into its owner’s graveyard as it resolves.
2025-04-04If an Omen spell has one or more targets and all of those targets are illegal when the spell tries to resolve, it won’t resolve. None of its effects will happen, and it will be put into its owner’s graveyard. It won’t be shuffled into its owner’s library.
2025-04-04If an Omen spell is copied, that copy is also an Omen and is shuffled into its owner’s library as it resolves. Its owner still shuffles their library, but the copy ceases to exist as a state-based action.
2025-04-04If an Omen spell is countered or an effect causes it to otherwise leave the stack, it won’t be shuffled into its owner’s library.
2025-04-04If an effect instructs you to choose a card name, you may choose the alternative Omen name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2025-04-04If you cast an omen card as an Omen, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Thundermane Dragon (“You may cast creature spells with power 4 or greater from the top of your library.”) and Twinmaw Stormbrood is on top of your library, you can cast Twinmaw Stormbrood, but not Charring Bite.
2025-04-04When casting a spell as an Omen, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

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