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Saruman, the White Hand LTC

Other printings of "Saruman, the White Hand": LTC #8 LTC #91 LTC #477

Card

id46695
artistLeonardo Borazio
artistIds608e3b85-cdd3-4d1a-8a3a-7f1ed8856f6b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB, R, U
colorIndicator
colorsB, R, U
defense
duelDeck
edhrecRank3436
edhrecSaltiness0.3
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextOver all his works a dark smoke hung and wrapped itself about the sides of Orthanc.
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsAmass
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{U}{B}{R}
manaValue4
nameSaruman, the White Hand
number8
originalPrintings
originalReleaseDate
originalTextWhenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}.
otherFaceIds
power2
printingsLTC
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeLTC
side
signature
sourceProducts{'foil': ['dad99af2-08f8-516e-88b6-59962c77a5de']}
subsets
subtypesAvatar, Wizard
supertypesLegendary
textWhenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}.
toughness5
typeLegendary Creature — Avatar Wizard
typesCreature
uuid1a690da3-210c-52e6-a5ad-64f3b1da8330
variations6ff4eaef-925b-5fdf-baf4-e9f1512d20fa, b348eb2d-b2b4-5221-b37e-7e4995ed06c2
watermark
setNameTales of Middle-earth Commander

Identifiers

id46695
cardKingdomEtchedId
cardKingdomFoilId278677
cardKingdomId278676
cardsphereFoilId
cardsphereId103539
deckboxId79527
mcmId717162
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9326a314-df49-502a-bfa4-2b8a628e9198
mtgoFoilId
mtgoId113200
multiverseId620666
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6487ccbf-f6cd-45a6-8514-2c458b655ef2
scryfallIllustrationId82f136f7-22df-4cee-b2a0-8a183ce9ca88
scryfallOracleId2bade11e-04e0-42a2-8861-9257c99a7c08
tcgplayerEtchedProductId
tcgplayerProductId499735
uuid1a690da3-210c-52e6-a5ad-64f3b1da8330

Legalities

id46695
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid1a690da3-210c-52e6-a5ad-64f3b1da8330
vintageLegal

Purchase URLs

id46695
cardKingdomhttps://mtgjson.com/links/c3bb5b9d64796fc4
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/94665df0fd462032
cardmarket
tcgplayerhttps://mtgjson.com/links/e6d78dbb4f7a7b25
tcgplayerEtched
uuid1a690da3-210c-52e6-a5ad-64f3b1da8330

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified白手萨茹曼在他建造的这一切上空,有一团黑烟萦绕不去,紧紧包在欧尔桑克周围。传奇生物 ~圣者/法术师每当你施放非生物咒语时,囤兵半兽人X,X为该咒语的法术力值。(在一个由你操控的军队上放置X个+1/+1指示物。它也是半兽人。如果你未操控军队,则先派出一个0/0黑色半兽人/军队衍生生物。)
由你操控的鬼怪和半兽人具有守护{2}。
620694
FrenchSaruman, la Main BlancheSur tous ses ouvrages était suspendue une fumée sombre qui enveloppait les flancs d'Orthanc.Créature légendaire : avatar et sorcierÀ chaque fois que vous lancez un sort non-créature, amassez des orques X, X étant la valeur de mana de ce sort. (Mettez X marqueurs +1/+1 sur une armée que vous contrôlez. C'est aussi un orque. Si vous ne contrôlez pas d'armée, créez d'abord un jeton de créature 0/0 noire Orque et Armée.)
Les gobelins et les orques que vous contrôlez ont parade {2}.
620678
GermanSaruman, die Weiße HandÜber all seinen Werken hing ein dunkler Qualm, der sich um Orthanc legte.Legendäre Kreatur — Avatar, ZaubererImmer wenn du einen Nichtkreatur-Zauberspruch wirkst, wende Ork-Aufmarsch X an, wobei X gleich dem Manabetrag des Zauberspruchs ist. (Lege X +1/+1-Marken auf eine Armee, die du kontrollierst. Sie ist auch ein Ork. Falls du keine Armee kontrollierst, erzeuge zuerst einen 0/0 schwarzen Ork-Armee-Kreaturenspielstein.)
Goblins und Orks, die du kontrollierst, haben Abwehr {2}.
620670
ItalianSaruman, la Mano BiancaSu tutte le sue opere, una cascata di fumo scuro si avvolse ai lati di Orthanc.Creatura Leggendaria — Mago AvatarOgniqualvolta lanci una magia non creatura, recluta Orchi X, dove X è il valore di mana di quella magia. (Metti X segnalini +1/+1 su un Esercito che controlli. È anche un Orco. Se non controlli un Esercito, crea prima una pedina creatura Esercito Orco 0/0 nera.)
I Goblin e gli Orchi che controlli hanno egida {2}.
620682
Japanese白の手、サルマン工廠の上には黒い煙がたなびき、オルサンクの周りをまるごと包み込んでいた。伝説のクリーチャー — アバター・ウィザードあなたがクリーチャーでない呪文を唱えるたび、オーク動員Xを行う。Xはその呪文のマナ総量に等しい。(あなたがコントロールしている軍団1体の上に+1/+1カウンターX個を置く。それはオークでもある。あなたが軍団をコントロールしていないなら、その前に、黒の0/0のオーク・軍団・クリーチャー・トークン1体を生成する。)
ゴブリンやオークのうちあなたがコントロールしているすべては護法{2}を持つ。
620686
Portuguese (Brazil)Saruman, A Mão BrancaSobre todas as suas obras, uma fumaça escura pairava e envolvia os flancos de Orthanc.Criatura Lendária — Avatar MagoToda vez que você conjurar uma mágica não de criatura, arregimente Orcs X, sendo X o valor de mana daquela mágica. (Coloque X marcadores +1/+1 em um Exército que você controla. Ele também é um Orc. Se você não controlar um Exército, crie antes uma ficha de criatura Orc Exército preta 0/0.)
Os Goblins e Orcs que você controla têm salvaguarda {2}.
620690
SpanishSaruman, la Mano BlancaSobre todas sus fraguas flotaba un humo oscuro que se arremolinaba contra los flancos de Orthanc.Criatura legendaria — Hechicero avatarSiempre que lances un hechizo que no sea de criatura, enrola X Orcos, donde X es el valor de maná de ese hechizo. (Pon X contadores +1/+1 sobre un Ejército que controlas. También es un Orco. Si no controlas un Ejército, crea primero una ficha de criatura Ejército Orco negra 0/0.)
Los Trasgos y Orcos que controlas tienen la habilidad de rebatir {2}.
620674

Rulings

datetext
2023-06-16A creature that is both a Goblin and an Orc still only gets one instance of ward {2} from Saruman, the White Hand's last ability.
2023-06-16Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
2023-06-16Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
2023-06-16If Saruman, the White Hand is a Goblin or an Orc, it will have ward {2}.
2023-06-16If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
2023-06-16In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
2023-06-16Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
2023-06-16Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
2023-06-16To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.

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