Other printings of "Scute Swarm": DSC #197 PZNR #203p PZNR #203s PZNR #203★ ZNR #203 OTC #205 M3C #245 ZNR #308 NCC #310 PRM #83718
| id | 50954 |
|---|---|
| artist | Alex Konstad |
| artistIds | 58b2a57c-50ca-4047-b4e7-efb28cb22851 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 223 |
| edhrecSaltiness | 1.48 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "Survival rule 782: There are *always* more scute bugs." —Zurdi, goblin shortcutter |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Landfall |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{G} |
| manaValue | 3 |
| name | Scute Swarm |
| number | 245 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. |
| otherFaceIds | |
| power | 1 |
| printings | DSC, M3C, NCC, OTC, PRM, PZNR, ZNR |
| promoTypes | ripplefoil |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | M3C |
| side | |
| signature | |
| sourceProducts | {'foil': ['04ea3fcd-990b-578f-91c8-5890013994c0'], 'nonfoil': ['ebbb38f6-9d7a-57bf-ac65-8dcc4b9483b2']} |
| subsets | |
| subtypes | Insect |
| supertypes | |
| text | Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead. |
| toughness | 1 |
| type | Creature — Insect |
| types | Creature |
| uuid | e45f12f4-ba9d-5ad0-85fe-12b7d67bc9dc |
| variations | |
| watermark | |
| setName | Modern Horizons 3 Commander |
| id | 50954 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 297760 |
| cardKingdomId | 296860 |
| cardsphereFoilId | 123624 |
| cardsphereId | 122229 |
| deckboxId | 92100 |
| mcmId | 773006 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 431e0b5d-d01b-5243-8f00-3f351104891e |
| mtgoFoilId | |
| mtgoId | 127031 |
| multiverseId | 665659 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 1abdf386-56bc-4575-af89-6edc9a38cd43 |
| scryfallIllustrationId | 0102c697-88c8-417b-b734-463458284119 |
| scryfallOracleId | aa854d50-444c-49d9-bfb1-5476b33c1c0b |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 553186 |
| uuid | e45f12f4-ba9d-5ad0-85fe-12b7d67bc9dc |
| id | 50954 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | e45f12f4-ba9d-5ad0-85fe-12b7d67bc9dc |
| vintage | Legal |
| id | 50954 |
|---|---|
| cardKingdom | https://mtgjson.com/links/95eb8050537264c8 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/fca59562db24e807 |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/3b55ec77878c4312 |
| tcgplayerEtched | |
| uuid | e45f12f4-ba9d-5ad0-85fe-12b7d67bc9dc |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Colonie de scalaires | « Règle de survie 782 : Il y a toujours plus de scalaires. » —Zurdi, accourcisseur gobelin | Créature — insecte | Toucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, créez un jeton de créature 1/1 verte Insecte. Si vous contrôlez au moins six terrains, créez un jeton qui est une copie de la Colonie de scalaires à la place. | 666177 | |
| German | Schildkäferschwarm | „Überlebensregel 782: Es gibt immer noch mehr Schildkäfer." —Zurdi, Goblin-Abkürzer | Kreatur — Insekt | Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erzeuge einen 1/1 grünen Insekt-Kreaturenspielstein. Falls du sechs oder mehr Länder kontrollierst, erzeuge stattdessen einen Spielstein, der eine Kopie des Schildkäferschwarms ist. | 665918 | |
| Japanese | 硬鎧の大群 | 「生き残りの法則 782:硬鎧虫はいつもいつももっといる。」 ――ゴブリンの近道抜け、ザーディ | クリーチャー — 昆虫 | 上陸 ― 土地1つがあなたのコントロール下で戦場に出るたび、緑の1/1の昆虫・クリーチャー・トークン1体を生成する。あなたが6つ以上の土地をコントロールしているなら、代わりに硬鎧の大群のコピーであるトークン1体を生成する。 | 666436 |
| date | text |
|---|---|
| 2020-09-25 | If Scute Swarm leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Scute Swarm, using Scute Swarm's copiable values from when it was last on the battlefield. |
| 2020-09-25 | The token copy will have Scute Swarm's ability. It will also be able to create copies of itself. |
| 2020-09-25 | The token copy won't copy counters or damage marked on Scute Swarm, nor will it copy other effects that have changed Scute Swarm's power, toughness, types, color, and so on. Normally, this means the token will simply be a Scute Swarm, but if any copy effects have affected the original Scute Swarm, the token will take those into account. |
| 2024-11-08 | A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. |
| 2024-11-08 | A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. |
| 2024-11-08 | Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.). |
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