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Scute Swarm PZNR

Other printings of "Scute Swarm": DSC #197 PZNR #203p PZNR #203s PZNR #203★ ZNR #203 OTC #205 M3C #245 ZNR #308 NCC #310 PRM #83718

Card

id84474
artistAlex Konstad
artistIds58b2a57c-50ca-4047-b4e7-efb28cb22851
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank223
edhrecSaltiness1.48
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"Survival rule 782: There are *always* more scute bugs."
—Zurdi, goblin shortcutter
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsLandfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameScute Swarm
number203s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsDSC, M3C, NCC, OTC, PRM, PZNR, ZNR
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePZNR
side
signature
sourceProducts{'foil': ['7bd7948a-02dc-5871-a0b4-44029e71c5c5']}
subsets
subtypesInsect
supertypes
textLandfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
toughness1
typeCreature — Insect
typesCreature
uuid66fd6664-c70c-56d8-9e35-f232a7cc7294
variations7a73b231-6a1e-51c7-afac-14d7b411c7aa, a1a17ec9-ad88-5f19-bb23-99df4358c4ea
watermark
setNameZendikar Rising Promos

Identifiers

id84474
cardKingdomEtchedId
cardKingdomFoilId238253
cardKingdomId
cardsphereFoilId70942
cardsphereId
deckboxId53035
mcmId501195
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id37f2ed2a-b015-5e4e-81df-252b4e72e7b0
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6cf51c72-f237-4eec-8b95-d068c77bde8c
scryfallIllustrationId0102c697-88c8-417b-b734-463458284119
scryfallOracleIdaa854d50-444c-49d9-bfb1-5476b33c1c0b
tcgplayerEtchedProductId
tcgplayerProductId223497
uuid66fd6664-c70c-56d8-9e35-f232a7cc7294

Legalities

id84474
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid66fd6664-c70c-56d8-9e35-f232a7cc7294
vintageLegal

Purchase URLs

id84474
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/92232e62313557c3
cardmarket
tcgplayerhttps://mtgjson.com/links/adcd2c30a9b3cd7e
tcgplayerEtched
uuid66fd6664-c70c-56d8-9e35-f232a7cc7294

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-09-25If Scute Swarm leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Scute Swarm, using Scute Swarm's copiable values from when it was last on the battlefield.
2020-09-25The token copy will have Scute Swarm's ability. It will also be able to create copies of itself.
2020-09-25The token copy won't copy counters or damage marked on Scute Swarm, nor will it copy other effects that have changed Scute Swarm's power, toughness, types, color, and so on. Normally, this means the token will simply be a Scute Swarm, but if any copy effects have affected the original Scute Swarm, the token will take those into account.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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