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Saruman, the White Hand LTC

Other printings of "Saruman, the White Hand": LTC #8 LTC #91 LTC #477

Card

id46778
artistLeonardo Borazio
artistIds608e3b85-cdd3-4d1a-8a3a-7f1ed8856f6b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB, R, U
colorIndicator
colorsB, R, U
defense
duelDeck
edhrecRank3436
edhrecSaltiness0.3
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextOver all his works a dark smoke hung and wrapped itself about the sides of Orthanc.
frameEffectslegendary, extendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsAmass
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{U}{B}{R}
manaValue4
nameSaruman, the White Hand
number91
originalPrintings
originalReleaseDate
originalTextWhenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value.
Goblins and Orcs you control have ward {2}.
otherFaceIds
power2
printingsLTC
promoTypesboosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeLTC
side
signature
sourceProducts{'foil': ['266de9f8-de20-5d45-a4be-842de7a5a82d', '396a45ae-490d-5dc7-ae59-d3e764d2556a'], 'nonfoil': ['266de9f8-de20-5d45-a4be-842de7a5a82d', '396a45ae-490d-5dc7-ae59-d3e764d2556a']}
subsets
subtypesAvatar, Wizard
supertypesLegendary
textWhenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}.
toughness5
typeLegendary Creature — Avatar Wizard
typesCreature
uuid6ff4eaef-925b-5fdf-baf4-e9f1512d20fa
variations1a690da3-210c-52e6-a5ad-64f3b1da8330, b348eb2d-b2b4-5221-b37e-7e4995ed06c2
watermark
setNameTales of Middle-earth Commander

Identifiers

id46778
cardKingdomEtchedId
cardKingdomFoilId279216
cardKingdomId278408
cardsphereFoilId
cardsphereId103701
deckboxId79610
mcmId717794
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfea4f084-457a-5b17-90a5-93d4c8249203
mtgoFoilId
mtgoId112632
multiverseId620257
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb77a4eca-e699-4140-8835-e9c8bedea9b7
scryfallIllustrationId82f136f7-22df-4cee-b2a0-8a183ce9ca88
scryfallOracleId2bade11e-04e0-42a2-8861-9257c99a7c08
tcgplayerEtchedProductId
tcgplayerProductId500082
uuid6ff4eaef-925b-5fdf-baf4-e9f1512d20fa

Legalities

id46778
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid6ff4eaef-925b-5fdf-baf4-e9f1512d20fa
vintageLegal

Purchase URLs

id46778
cardKingdomhttps://mtgjson.com/links/6a10df6c12be514c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/82406d02f58ea424
cardmarket
tcgplayerhttps://mtgjson.com/links/0c40d529d8063cbe
tcgplayerEtched
uuid6ff4eaef-925b-5fdf-baf4-e9f1512d20fa

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified白手萨茹曼在他建造的这一切上空,有一团黑烟萦绕不去,紧紧包在欧尔桑克周围。传奇生物 ~圣者/法术师每当你施放非生物咒语时,囤兵半兽人X,X为该咒语的法术力值。
由你操控的鬼怪和半兽人具有守护{2}。
620289
FrenchSaruman, la Main BlancheSur tous ses ouvrages était suspendue une fumée sombre qui enveloppait les flancs d'Orthanc.Créature légendaire : avatar et sorcierÀ chaque fois que vous lancez un sort non-créature, amassez des orques X, X étant la valeur de mana de ce sort.
Les gobelins et les orques que vous contrôlez ont parade {2}.
620273
GermanSaruman, die Weiße HandÜber all seinen Werken hing ein dunkler Qualm, der sich um Orthanc legte.Legendäre Kreatur — Avatar, ZaubererImmer wenn du einen Nichtkreatur-Zauberspruch wirkst, wende Ork-Aufmarsch X an, wobei X gleich dem Manabetrag des Zauberspruchs ist.
Goblins und Orks, die du kontrollierst, haben Abwehr {2}.
620265
Japanese白の手、サルマン工廠の上には黒い煙がたなびき、オルサンクの周りをまるごと包み込んでいた。伝説のクリーチャー — アバター・ウィザードあなたがクリーチャーでない呪文を唱えるたび、オーク動員Xを行う。Xはその呪文のマナ総量に等しい。
ゴブリンやオークのうちあなたがコントロールしているすべては護法{2}を持つ。
620281

Rulings

datetext
2023-06-16A creature that is both a Goblin and an Orc still only gets one instance of ward {2} from Saruman, the White Hand's last ability.
2023-06-16Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
2023-06-16Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
2023-06-16If Saruman, the White Hand is a Goblin or an Orc, it will have ward {2}.
2023-06-16If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
2023-06-16In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
2023-06-16Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
2023-06-16Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
2023-06-16To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.

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