← Back Card Profile (by Name)

Saruman, the White Hand LTC

Other printings of "Saruman, the White Hand": LTC #8 LTC #91 LTC #477

Card

id47198
artistLeonardo Borazio
artistIds608e3b85-cdd3-4d1a-8a3a-7f1ed8856f6b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB, R, U
colorIndicator
colorsB, R, U
defense
duelDeck
edhrecRank3436
edhrecSaltiness0.3
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextOver all his works a dark smoke hung and wrapped itself about the sides of Orthanc.
frameEffectsshowcase, legendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAmass
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{U}{B}{R}
manaValue4
nameSaruman, the White Hand
number477
originalPrintings
originalReleaseDate2023-11-03
originalTextWhenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value.
Goblins and Orcs you control have ward {2}.
otherFaceIds
power2
printingsLTC
promoTypessilverfoil, scroll, boosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeLTC
side
signature
sourceProducts{'foil': ['5e0b4a30-76aa-500b-872b-5ab87dd6f399'], 'nonfoil': ['5e0b4a30-76aa-500b-872b-5ab87dd6f399']}
subsets
subtypesAvatar, Wizard
supertypesLegendary
textWhenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}.
toughness5
typeLegendary Creature — Avatar Wizard
typesCreature
uuidb348eb2d-b2b4-5221-b37e-7e4995ed06c2
variations1a690da3-210c-52e6-a5ad-64f3b1da8330, 6ff4eaef-925b-5fdf-baf4-e9f1512d20fa
watermark
setNameTales of Middle-earth Commander

Identifiers

id47198
cardKingdomEtchedId
cardKingdomFoilId286091
cardKingdomId286011
cardsphereFoilId111264
cardsphereId
deckboxId85158
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbfb6ae51-6a09-5680-ac1f-496494354124
mtgoFoilId
mtgoId120044
multiverseId636440
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8341e90d-fe5f-4307-a31d-a8db99f5c667
scryfallIllustrationId82f136f7-22df-4cee-b2a0-8a183ce9ca88
scryfallOracleId2bade11e-04e0-42a2-8861-9257c99a7c08
tcgplayerEtchedProductId
tcgplayerProductId518086
uuidb348eb2d-b2b4-5221-b37e-7e4995ed06c2

Legalities

id47198
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidb348eb2d-b2b4-5221-b37e-7e4995ed06c2
vintageLegal

Purchase URLs

id47198
cardKingdomhttps://mtgjson.com/links/d61fce634d48807f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c18bd56bb3d4337d
cardmarket
tcgplayerhttps://mtgjson.com/links/d7792aec243dd3c4
tcgplayerEtched
uuidb348eb2d-b2b4-5221-b37e-7e4995ed06c2

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-06-16A creature that is both a Goblin and an Orc still only gets one instance of ward {2} from Saruman, the White Hand's last ability.
2023-06-16Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
2023-06-16Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
2023-06-16If Saruman, the White Hand is a Goblin or an Orc, it will have ward {2}.
2023-06-16If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
2023-06-16In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
2023-06-16Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
2023-06-16Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
2023-06-16To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.

Tip: bookmark this page with your query parameters for quick access.